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Conflict with CustomHelicopterTIers Plugin

Not a Bug 1.1.10

Somescrub

This is more of a support request than a bug...

When I have the SimplePVE plugin set for heli to allow damage to buildings, it appears to overwrite the PVE setting in CustomHelicopterTiers config to prevent damage to other player's bases.

Not sure if your code is currently supporting that call or not

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This plugin made it to gives other plugins like CustomHelicopterTier or ArmoredTrain to change a few rules or overwrite rules from the SimplePVE plugin. So if CustomHelicopter prevents damages on player bases then SimplePVE ignores that rule. You can just use CustomHelicopterTiers config to allow heli to building damages in the server

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Ok that makes sense,

 

So from a support perspective can you add an option in SimplePVE to support damage true/false for Heli and Bradley on personal entities and other player's entities? So instead of a global rule to control the damage, make it distinguish between the two?

As an example - I would like my players to receive damage from NPC raids, bradley, heli etc. when they are targeted, but I do not want them to be able to exploit the damage from those events to raid into other player's bases (pve safe).

Edited by Somescrub

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