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Can't boot server up using your map

Not a Bug 1.0.2 1.0.2

Hello, are you running the latest public release of the rust server or have you modified the file? The world cache mismatch error usually only happens when either the server or map is outdated compared to eachother or when the map has been changed without changing the name of the map file. Try updating your server and then deleting the .sav and .map files related to this map and try loading again.

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Also, I loaded the map to RustEdit, and seems like the map itself is broken, some monuments are missing, leaving giant holes on the map, players can jump through it.

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The map is definitely not broken. It's been thoroughly tested and I've had it run on a server for multiple days without any issues being reported. However there is currently a known problem with RustEdit that when you load up a map, Trainyard will disappear and you have to add it back in and save the map before closing it. I assume this is what you saw. 

I've been unable to recreate your issue but it seems to be server related. I've created multiple new server instances and the map has loaded fine every time. Are you sure your server is configured properly for custom maps? Maybe your host can help you out in this case. 

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Rust Edit extension is properly installed, carbon ( and also oxide, I tested on another server too ) is up to date. Everything is the latest update. 
If I boot the server with proc gen map, then it will run completely fine. 

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Hey, I've just tried again and didn't experience any issues. I downloaded steamcmd on a new Windows machine, did a clean install of the latest public Rust server branch through it and used the map file uploaded on codefling. I didn't install any plugins, extensions or oxide/carbon. The only thing I have in my .cmd/.bat file to start the server with is this:

C:\steamcmd\steamcmd.exe +force_install_dir c:\rustserver\ +login anonymous +app_update 258550 -beta public +quit

RustDedicated.exe -batchmode +server.port 28015 +server.level "Procedural Map" +server.levelurl "<put your url here>" +server.maxplayers 10 +server.hostname "Urban's Custom Maptests" +server.identity "customserver1" +rcon.port 28016 +server.seed 1234

The only thing I can still think of is that your url from dropbox doesn't work like it's supposed to. This is the documentation I found on how to use dropbox to host a rust map file:
"You can use a service like Dropbox to upload your map file and generate a direct link. Simply upload the file to Dropbox, then create a share link by clicking the "Share" button followed by "Create Link". Paste that generated link into your server.cfg in the server.levelurl field, replacing the ?dl=0 with ?dl=1."

Also make sure you unzip the file.

I hope this fixes it for you, please let me know. 

Edited by UrbanRider
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