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Flags floating and reports of signal loss when the player is on cooldown.

Closed 1.1.11 1.1.12

KintryN
KintryN

Posted

I received reports from two different players that their signals ended up like this and didn't return to the inventory. One of them reported that they were in the Compound and tried to play again, but ended up flying. I tested it by killing Bradley and attempting to play the signal again, and the same thing happened where they ended up flying. Usually, the signals have always returned for me, but there's a possibility that this might not occur. Could you please check if there's an issue with this? Thank you.

This is happening when the player is on cooldown to call another bradley.

The flags are purchased by the bdgive medium {userId} command through the shop, I don't think this is causing any problems. I have been using this plugin since 04/02/2023 and had never received a report about it. It rarely happened in the past that I played the suply but it didn't come back, but it was very rare indeed.

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ZEODE

Posted

Thanks for posting this in support, I have tested the plugin today and its working fine for me and on our live servers. There must be another plugin interfering with this plugin. When players throw a signal on cooldown, the signal is killed and then the player refunded. Something is preventing the entity from being killed, although, unsure why it is just hanging in mid air.

What other plugins do you have that interact with Supply Signals?

  • Like 1
KintryN

Posted

I have fancy drop, I can try to check if this problem happens without it.

  • Like 1
KintryN

Posted

I tested with fancy drop and without it the problem doesn't happen.

  • Like 1
ZEODE

Posted

Thanks for that infor, I will do some testing with FancyDrop and see if something changed. It's always been compatible with FancyDrop, so Ill see what I can do. It would really help to have your FancyDrop config if you don't mind?

KintryN

Posted (edited)

I sent the config via PM

Edited by V.O.I.D
  • Like 1
ZEODE

Posted

So far I cannot reproduce this, I loaded FancyDrop with your config and still this issue isn't reproduced. I will look a bit further tomorrow after work. In the meantime, check that there are no other plugins which act on Supply Signals in any way. I will PM you with a version you can test to see if it helps.

KintryN

Posted

I tested with just bradley drops and fancydrop installed without any other plugins and the problem continues. I tested the version you sent, it seems to be correct and the problem did not happen, the only problem that happens is that if I have 5 stack flags, when I try to play them while they are on cooldown they return to the inventory out of stack and no longer stack.
image.png.fe4510db3bc907354de6edce3d132b1a.png

ZEODE

Posted (edited)

Vanilla stack size for supply signals is 1, with all your other plugins removed then the stack size goes back to default right? 😉

 

So it looks like the issue is maybe fixed, try again with all your other plugins loaded again and see if the problem is still resolved. Let me know, and happy new year! 🙂

Edited by ZEODE
  • Like 1
KintryN

Posted

True, I had forgotten the stack, sorry.

Okay, I'll test everything and let you know!

Happy New Year to you too!

 

KintryN

Posted

Apparently everything is fine, I tested it over the last few days and I haven't had any reports from my players about errors. thanks for resolving.

 

ZEODE

Posted

Thanks for testing, I will include the fix in the next update. When it drops, please update as there will be other changes too. Thanks again.

  • Like 1
ZEODE

Posted

Changed Status from Pending to Closed

Changed Fixed In to Next Version

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