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Advanced Entity Limit

Not a Bug 1.0.5

NullReferenceException
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
  at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
UpdateSurroundingsQueue:NotifyNeighbours(Bounds)
UpdateSurroundingsQueue:RunJob(Bounds)
ObjectWorkQueue`1:RunQueue(Double)
ServerBuildingManager:Cycle()
ServerMgr:Update()

NullReferenceException
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
  at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
UpdateSurroundingsQueue:NotifyNeighbours(Bounds)
UpdateSurroundingsQueue:RunJob(Bounds)
ObjectWorkQueue`1:RunQueue(Double)
ServerBuildingManager:Cycle()
ServerMgr:Update()

NullReferenceException
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
  at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
UpdateSurroundingsQueue:NotifyNeighbours(Bounds)
UpdateSurroundingsQueue:RunJob(Bounds)
ObjectWorkQueue`1:RunQueue(Double)
ServerBuildingManager:Cycle()
ServerMgr:Update()

NullReferenceException
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
  at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
UpdateSurroundingsQueue:NotifyNeighbours(Bounds)
UpdateSurroundingsQueue:RunJob(Bounds)
ObjectWorkQueue`1:RunQueue(Double)
ServerBuildingManager:Cycle()
ServerMgr:Update()

NullReferenceException
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
  at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
UpdateSurroundingsQueue:NotifyNeighbours(Bounds)
UpdateSurroundingsQueue:RunJob(Bounds)
ObjectWorkQueue`1:RunQueue(Double)
ServerBuildingManager:Cycle()
ServerMgr:Update()

NullReferenceException
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
  at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
UpdateSurroundingsQueue:NotifyNeighbours(Bounds)
UpdateSurroundingsQueue:RunJob(Bounds)
ObjectWorkQueue`1:RunQueue(Double)
ServerBuildingManager:Cycle()
ServerMgr:Update()

NullReferenceException
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
  at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
UpdateSurroundingsQueue:NotifyNeighbours(Bounds)
UpdateSurroundingsQueue:RunJob(Bounds)
ObjectWorkQueue`1:RunQueue(Double)
ServerBuildingManager:Cycle()
ServerMgr:Update()

NullReferenceException
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
  at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
UpdateSurroundingsQueue:NotifyNeighbours(Bounds)
UpdateSurroundingsQueue:RunJob(Bounds)
ObjectWorkQueue`1:RunQueue(Double)
ServerBuildingManager:Cycle()
ServerMgr:Update()

 

I see these errors from your mod, after I deleted them, these errors stopped coming, I test and check without your mod, no errors are observed, I’ll give a report later if no errors appear again!

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Perhaps yes, the problem was with the hosting itself, there is a wish to enable or disable display in the logs, and it would also be desirable to record everything separately in the logs? oxide/logs/AdvancedEntityLimit/limits.json

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