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error when click on the blueprint it dropped

Closed 1.1.1 1.1.2

GooberGrape
GooberGrape

Posted

NullReferenceException: Object reference not set to an instance of an object. BlueprintInformationPanel.SetupForItem (ItemDefinition info, Item item) (at <00000000000000000000000000000000>:0) SelectedItem.RefreshItem (Item item) (at <00000000000000000000000000000000>:0) SelectedItem.TrySelect (ItemIcon newSelect, System.Boolean silent) (at <00000000000000000000000000000000>:0) ItemIcon.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem:Update() 
 

The_Kiiiing

Posted

Floating snow meshes will be fixed with the next upate. The first error looks like it is caused by a blueprint in your loot table. Blueprint items are not supported by this plugin

The_Kiiiing

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.1.2

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