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When there is a time difference in synchronous economy, the player's economy will be reset to zero

Closed 1.2.1

laodu
laodu

Posted

When there is a time difference in synchronous economy, the player's economy will be reset to zero.

For example, there are currently two servers that are synchronized economically. The player has 3000 economy on server 1, but no economy on server 2. For some reason, the player exits server 2 midway into server 2, and then immediately enters server 1. His economy has become zero. Finally, if the player enters server 2 again, their economy will also be 0.

laodu

Posted

I haven't replied in a few days. Could you please take a look at this issue! And fix it. If this problem persists, this plugin will not function properly!

SinKohh

Posted

Changed Status from Pending to Work in Progress

SinKohh

Posted

I will have to get a test server set up in a different time as mine to test this and I will try and replicate it. Thank you for reporting this!

laodu

Posted

I have found the reason:

I have a total of two servers, number 1 and number 2. Number 2 is a whitelist server. For example, player A did not obtain the whitelist permission from server 2. When player A entered the whitelist server 2, it was only while he was still sleeping after entering the game that he was detected as not on the whitelist and then kicked out by server 2. At this point, player A's economy will be cleared. The economy obtained by player A on server 1 will also be synchronized and cleared.

laodu

Posted

I found the problem. When players go offline, they synchronize the data from the Economics plugin database. If we change it to synchronize the real-time data in the Economics memory, it will perfectly solve the problem of the EcoWallet plugin's incorrect synchronization economy.

SinKohh

Posted

Changed Status from Work in Progress to Closed

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