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Arena not starting automatically

Closed 1.0.13

mdwatson1979
mdwatson1979

Posted (edited)

{
  "Game settings": {
    "Minimum players required for the event to proceed": 2,
    "Send a message to the contestants when a player dies?": true,
    "Minimum respawn time for crates": 30.0,
    "Maximum respawn time for crates": 90.0,
    "Attempt to clear old arenas when the plugin loads?": true,
    "Default lobby time": 300,
    "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [],
    "Use the NightVision plugin?": true,
    "Allow players to loot while they are outside of the circle (in the radiation zone)?": false,
    "Announce when a player joins the event?": true,
    "Settings to help prevent non-participants from getting to the arena": {
      "Constantly check to see if non-participants are near the arena? [They will be warned then killed if found]": true,
      "How often should we check [seconds]": 1.0,
      "How close can the player get to the arena before they are warned": 100.0,
      "How many seconds does the player have to leave the arena before they are killed?": 10.0,
      "Exclude players witht he IsAdmin flag from our checks?": true
    }
  },
  "Event Helper settings": {
    "Return the players items back immediately after respawn? (setting false requries the player to use a command to get their items back)": true,
    "Delay the retrieval of items by a second? [Set to true if players items are being overwritten by other plugins such as kits or RestoreUponDeath]": true,
    "Use EventHelper to schedule the events (recommended)?": true,
    "Commands to prevent when a player are at the event": [
      "kit",
      "backpack",
      "home",
      "tpr",
      "bandit",
      "outpost",
      "shop",
      "backpack.open"
    ],
    "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]": true,
    "A list of items that cannot be taken into the event": [
      "cassette",
      "cassette.medium",
      "cassette.short",
      "fun.casetterecorder",
      "boombox"
    ],
    "Prevent players who are flagged with the NoEscape plugin from joining the event?": true,
    "Command to restore stored items": "sarestore",
    "Prevent xp loss when dying at the event?": true,
    "Prevent the player from losing their backpack when dying at the event?": true,
    "Prevent the player from opening their backpack while at the event?": true
  },
  "Sound settings": {
    "Sound effect when the game is about to start": "assets/prefabs/missions/effects/mission_victory.prefab",
    "Sound effect for killing another player": "assets/prefabs/missions/effects/mission_accept.prefab",
    "Sound effect when a player dies (players to all participants)": "assets/prefabs/npc/m2bradley/effects/maincannonattack.prefab",
    "Sound when a player redeems a prize": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab"
  },
  "Radiation zone settings": {
    "How many spheres should we overlap to make it darker [higher number = darker]?": 20,
    "How many stacks of radiation should players accumulate for each second spent outside of the sphere?": 3,
    "How many points of radiation should the player accumulate per second while outside of the dome?": 3,
    "Radiation check interval (seconds)": 1,
    "Final circle size": 10,
    "Seconds after game start before the circle spawns": 45,
    "Radiation panel colour [Red Green Blue Alpha][1.0 = full colour]": "0.5 0 0 0.90"
  },
  "Bush prefabs": {
    "Arid": [
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-1.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-2.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-3.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-4.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-5.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-6.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-7.prefab"
    ],
    "Temperate": [
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_d.prefab"
    ],
    "Tundra": [
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_d.prefab"
    ],
    "Arctic": [
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_a_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_c_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_b.prefab"
    ]
  },
  "Tree prefabs": {
    "Arid": [
      "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_a_entity.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_b_entity.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_a_entity.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_b_entity.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_c_entity.prefab"
    ],
    "Temperate": [
      "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_big_temp.prefab"
    ],
    "Tundra": [
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_dead_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_dead_b.prefab"
    ],
    "Arctic": [
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_a_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_c_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_dead_snow_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_dead_snow_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_a_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_b snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_d_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_dead_snow_e.prefab"
    ]
  },
  "Dead log prefabs": {
    "Arid": [
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab"
    ],
    "Temperate": [
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab"
    ],
    "Tundra": [
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab"
    ],
    "Arctic": [
      "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_a.prefab"
    ]
  },
  "Prize settings": {
    "How many prizes should the player receive per claim?": 3,
    "Prizes": [
      {
        "shortname": "scrap",
        "min_quantity": 30000,
        "max_quantity": 60000,
        "skin": 0,
        "displayName": null,
        "dropWeight": 100
      }
    ],
    "Economic dollars for winning a match [requires: Economics]": {
      "min_amount": 0,
      "max_amount": 0
    },
    "Server reward points for winning a match [requires: ServerRewards]": {
      "min_amount": 10000,
      "max_amount": 50000
    },
    "Skill Tree XP given to the player when they win the event [Requires: SkillTree]": 10000.0,
    "Automatically award the player with their prize (false means the player must type the /sprize command to redeem their prize)": true,
    "Participation rewards": {
      "Provide players with a reward for participating in the event?": true,
      "Modifiers for dying first [1, 1.0 = the first player to die will receive 1x of a random reward]": {
        "1": 1.0
      },
      "List of participation rewards [The modifier from the dictionary will multiply the amounts when selected].": [
        {
          "shortname": "scrap",
          "min_quantity": 500,
          "max_quantity": 50000,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        }
      ]
    }
  },
  "Command settings": {
    "Command to join an active lobby": "survival",
    "Command to leave an active lobby": "saleave"
  },
  "Loot settings": {
    "PrimitiveLoot": {
      "Chance for this profile to be selected for the game (weighted system)": 100,
      "min_items": 2,
      "max_items": 4,
      "items": [
        {
          "shortname": "attire.hide.pants",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "attire.hide.poncho",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "attire.hide.skirt",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "attire.hide.vest",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "attire.hide.helterneck",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "attire.hide.boots",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "grenade.beancan",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "hat.wolf",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "spear.stone",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "spear.wooden",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "arrow.bone",
          "min_amount": 10,
          "max_amount": 20,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "arrow.fire",
          "min_amount": 3,
          "max_amount": 6,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "arrow.hv",
          "min_amount": 5,
          "max_amount": 12,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "arrow.wooden",
          "min_amount": 5,
          "max_amount": 20,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "longsword",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "salvaged.sword",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "machete",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bow.compound",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "crossbow",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bow.hunting",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "grenade.f1",
          "min_amount": 1,
          "max_amount": 3,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "pistol.revolver",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "ammo.pistol",
          "min_amount": 5,
          "max_amount": 15,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "pistol.nailgun",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bandage",
          "min_amount": 1,
          "max_amount": 6,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "syringe.medical",
          "min_amount": 1,
          "max_amount": 2,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bone.armor.suit",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bone.club",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "deer.skull.mask",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "knife.bone",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "wood.armor.helmet",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "wood.armor.pants",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "wood.armor.jacket",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "hat.boonie",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bucket.helmet",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "riot.helmet",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "burlap.gloves.new",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "burlap.headwrap",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "burlap.shirt",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "burlap.shoes",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "burlap.trousers",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "knife.butcher",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "knife.combat",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "shotgun.waterpipe",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "ammo.handmade.shell",
          "min_amount": 1,
          "max_amount": 5,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "stonehatchet",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "mace",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "salvaged.cleaver",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "rock",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "sickle",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        }
      ]
    },
    "GunLoot": {
      "Chance for this profile to be selected for the game (weighted system)": 100,
      "min_items": 2,
      "max_items": 4,
      "items": [
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        },
        {
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      ]
    }
  },
  "How many delete/spawn actions should we do per game tick when building/removing the arena?": 50,
  "Anchor settings": {
    "Player counter anchor [Key: Left/Right, Value: Up/Down]": {
      "Key": 85.0,
      "Value": 575.0
    }
  },
  "Notifications settings": {
    "Notify plugin settings": {
      "Send notifications using the Notify plugin?": true,
      "Notify profile/type": 0
    },
    "GUIAnnouncements plugin settings": {
      "Send announcements using the GUIAnnouncements plugin?": true,
      "Banner colour - see GUIAnnouncements for colours": "Purple",
      "Text colour - see GUIAnnouncements for colours": "Yellow",
      "Position adjustment": 0.0
    }
  }
}
{
  "A list of items that cannot be taken into an event": [
    "cassette",
    "\tcassette.medium",
    "cassette.short",
    "fun.casetterecorder",
    "boombox"
  ],
  "The command to recover items": "recoveritems",
  "How often should we cycle through events": 900.0,
  "Set to true if the server is giving players a kit on respawn and you want players to receive their saved items back automatically": true,
  "Unban players on server wipe?": true,
  "Allow players to vote for games manually?": false,
  "Command to initiate a vote for an event": "eventvote",
  "Command to vote for an event": "vote",
  "Max vote time (seconds)": 300,
  "Minimum temperature while at an event": 25.0,
  "Maximum temperature while at an event": 25.0,
  "How often should players be reminded of the voting feature (seconds)? [0 = off]": 0,
  "Minimum online players before voting is allowed? [0 = no limit]": 30,
  "Minimum online players before automatic arenas start? [0 = no limit]": 1,
  "Remove entities that are stuck to the player on entry to the event?": true,
  "Prevent players who are flagged with the NoEscape plugin from joining the event?": true,
  "Announce in chat when a player joins an event?": true,
  "Settings for Discord plugin": {
    "Webhook URL": https://discord.com/api/webhooks/1175200410445815929/vmP9z_M07ypbMzted3yZuHgo-L5Rz2uAusY91YiIK_7B5QvF00iZAgEnOf86VYYAed_R
    "Send a discord notification when an event starts?": true
  }
}

 

 

Am I doing something wrong?

Edited by mdwatson1979
addition
imthenewguy

Posted

Changed Status from Pending to Closed

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

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Total payments processed.

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