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Shuttle or not shuttle ?

Closed 1.2.7

Dad Frog
  • in Space

There is no difference. The player can simply fly up to the door and it will open. The player can be in the submarine or not

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Here is a screenshot in which 3 players are in front of the door which does not open and which I was forced to kill

 

image.png

Edited by Dad Frog
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Hello
No idea ?
Not compatible with another plugin that I might have?
I know that the Space plugin is not the cause since it works well on other servers.

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Sorry for the delay. I forgot to answer. On my server, the door opens as it should. Try to test it without other plugins on the server

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No not yet. I have a lot of plugins and checking them one by one is a lot of work,
I will do that this weekend quietly.
Especially since I don't see at all what plugin could cause this problem.
Today I'm going to compare my plugin list with another admin on whose server Space works very well.
This should already eliminate several plugins.
For information my list of plugins, if you see one that could cause a problem... :

AbandonedBases
AdminHammer
AdminRadar
AdvancedHitBar
AirfieldEvent
ArmoredTrain
AutoDoors
AutomatedEvents
AutoPlant
Backpacks
BaseRepair
BetterChat
BetterElevators
BetterLoot
BetterNoStability
BGrade
BlueprintManager
BotReSpawn
BradleyGuards
BuildingGrades
BuildingSkins
BuildingWorkbench
CargoPlaneCrash
ChaosExtensionDownloader
ChaosNPCDownloader
ChestStacks
ClaimVehicle
Clans
ConnectMessages
Cooking
CopyPaste
CopyUrl
CorpseLocation
CraftPanel
CupboardLimiter
CustomBradley
CustomButtons
CustomHelicopterTiers
Dance
DeathMessage
DefendableBases
DeployableNature
DoubleJump
EMInterface
EntityOwner
EternalPlants
EventManager
EventStatistics
ExcavatorLock
ExtendedRecycler
FancyDrop
FirearmModifier
FuelGauge
FunDung
GameMenu
Ganja
GasStationEvent
GatherControl
GuardedCrate
GunGame
HackableLock
HeliSpeed
HitIcon
HumanNPC
ImageLibrary
IndustrialDung
InstantAmmo
InstantCraft
InstantHeliLoot
JetPack
Kits
LoadingMessages
LootBouncer
MasterKey
MissileSiloEvent
MySnowmobile
NoDecay
NoDurability
NoGiveNotices
NpcRaiders
NpcSpawn
NpcTarget
NTeleportation
PathFinding
PermissionsManager
PlayerEffects
PlayerList
PogoStick
PokerTables
PopUpAPI
PortableVehicles
PreferredEnvironment
PreventLooting
PublicQuarryLock
QuickSmelt
RaidableBases
RecyclerSpeed
RemoverTool
RestoreUponDeath
RustLax
ScheduledMessages
ServerInfo
Shipwreck
ShowCrosshair
SignArtist
SkillTree
Skins
Space
SpawnHeli
SpawnModularCar
Spawns
StackSizeController
SubmersiblePump
SuperMedical
TeamInfo
Trade
TruePVE
Vanish
VehicleDecayProtection
VehicleDeployedLocks
VirtualQuarries
WaterBases
Waypoints
WhoKnocks
ZoneDomes
ZoneManager

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Hi,
for some reason it works correctly now. And I didn't change anything...
Could this be linked to the electricity problem that the servers are currently experiencing, including mine?
In any case we can close the ticket.
And thank you Adem for being interested in my problem 🙂

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