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Raidable Bases error on base spawn

Closed 1.8.200 1.8.300

Trenyc

I'm seeing the below exception in my game logs every time a Radiable Base base spawns.

Failed to call hook 'OnRaidableBaseStarted' on plugin 'XPerienceAddon v1.5.500' (InvalidOperationException: Sequence contains no elements)
  at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <d61464951b0243f18092630834a7bf18>:0 
  at Oxide.Plugins.XPerienceAddon.AddRaidData (UnityEngine.Vector3 Location, System.String BaseName, System.Int32 mode, System.Boolean allowPVP, System.String id, System.Single spawnTime, System.Single despawnTime, System.Single loadTime, System.UInt64 ownerId, System.Collections.Generic.List`1[T] raiders, System.DateTime spawnDateTime, System.DateTime despawnDateTime) [0x0003d] in <1ba226d00b8c4394b3339b265a87dfc3>:0 
  at Oxide.Plugins.XPerienceAddon.OnRaidableBaseStarted (UnityEngine.Vector3 Location, System.Int32 mode, System.Boolean allowPVP, System.String id, System.Single spawnTime, System.Single despawnTime, System.Single loadTime, System.UInt64 ownerId, BasePlayer owner, System.Collections.Generic.List`1[T] raiders, System.Collections.Generic.List`1[T] intruders, System.Collections.Generic.List`1[T] entities, System.String BaseName, System.DateTime spawnDateTime, System.DateTime despawnDateTime) [0x00048] in <1ba226d00b8c4394b3339b265a87dfc3>:0 
  at Oxide.Plugins.XPerienceAddon.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0549c] in <1ba226d00b8c4394b3339b265a87dfc3>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0

I don't know what the impact of this issue is yet. Still tweaking Raidable Bases for my server.

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