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Closed 2.0.36 2.1.01

Done.  They are an odd new type.  I did not set to auto turn on as they are empty when placed.  They will turn on when the timed sweeper sees them or you do /lights check.

 

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I would suggest /lights off torchdeployablelightsource then /lights check to reset already placed items that might be on.  It does not alter items who are already on. Note I had to do a patch to add torch to the /lights command.

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Hmm, that is an interesting bug, as I only turn on the animations. I will work on a fix. Ah they altered the behavior they turn on when placed and server restart after the last patch...

Added and plugin running work (if you turn it off and let the plugin do the work): image.png.2b78e1172cb0362a93af82e9c88fb3e5.png 

but restart and on when placed... working on that.

-Mal

Edited by Mals
added notes from testing.

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Sorry for the delay.  the fact torches are set to ignited on server restart is proving challenging to work around short of removing and replacing the torch or some other drastic trick.  I will keep at it.

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Tried a few tricks, none of them have worked, I want to avoid making torches take no damage route as that means people can swap torches into a holder and out to buff them. I might have to and add a modifier on removal to reset the torch.  It is being a bit of a pain to resolve cleanly.

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Sorry this took so long.  I am unwell, and I had to get very creative to sort this out.  Please let me know of any issues.

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