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Fixed in time for Forced Wipe?

Pending 1.0.4

Straight from Nox at RustEdit said one thing would have to be done for TrainYard to work on Custom Maps this wipe. Could you update your map in time for the update? I have a large network of 8 servers and players were super excited to run this map. Thank you so much
 

Nox — Today at 7:50 PM

Loads @DARKO So basically if the map has a trainyard on it you'll need to swap it out. Here are a few options: Make a copy of current rust before force wipe You can then use that version of rust to edit the map as needed but you'll need to swap the trainyard monument to a place holder prefab. Placeholder prefab needs to be a prefab you do not have on the map already. Write down the string id for that prefab which you can find in the string id text file in rust edit directory. You will need a third party tool by bmgjet to then swap string IDs with this place holder prefab to the new trainyard string id. Then you can use the map. -Swap existing trainyard monument with breakables version of the monument -wait for rust edit to be updated before editing maps with a trainyard

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