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Config Issues

Closed 1.3.7

Hello! I'm having a couple of issues.

1: Is there a way to change it so that direct meteors dont cause damage? I've tested a few things and the normal /ms run doesnt seem to damage anything.

 

2: I cannot get satchels to work correctly and im hoping im doing this correct:

  "Big Meteor - HQM Yield Per Hit": 10,
  "Big Meteor - Explosive Config": {
    "explosive.timed.deployed": {
      "Damage Dealt": 400.0,
      "Resource Multiplier": 4.0
    },
    "rocket_basic": {
      "Damage Dealt": 200.0,
      "Resource Multiplier": 3.0
    },
    "ammo.rifle.explosive": {
      "Damage Dealt": 50.0,
      "Resource Multiplier": 2.0
    },
    "explosive.satchel": {
      "Damage Dealt": 100.0,
      "Resource Multiplier": 1.0
    }

 

The satchels blow up, but no resources are given and no damage is done to the rock. Other explosives seem to be working correctly.

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Oh and one more issue sorry lol

3: I've got the meteors coming doing in a spread of 20 which makes them really close, however its ALWAYS in the same area. Is there a way to fix this as well?

 

Thank you,

Derrick

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Hey!
Not sure how i missed that ticket, I am very sorry.
Maybe it was solved in discord? Not sure about that one.
1. Meteors shouldn't do damage if they are disabled in config. In 2.0 the damage is not implemented.
2.  For satchels you need to search for model name, not item name. it might be explosive.satchel.deployed but not sure about this one.
3. Try decreasing Meteor Spread On Map

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