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About DerrickSpartan1
- Birthday 06/12/1997
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Hey thanks for the reply! Ill give it another look over soon and ill let you know if there is any issues!
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DerrickSpartan1 started following Slow down the upgrade all process and Blue room on bridge
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The blue room on bridge does not have an exit, if the door closes behind you you are stuck in there.
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Slow down the upgrade all process
DerrickSpartan1 replied to DerrickSpartan1's Support Request in Support
Sorry i mean not the tier but the speed, when someone runs /up all its very very fast, i was wondering if we can lower the speed as the lowest you can go is 1. as a seperate thing, i think adding twig to the list in the bottom left would be nice. -
Hi! Is there anyway we can get a slower upgrade/downgrade all process? The lowest you can go in the config is 1 right now and id love to slow it down a bit more. Also if we can get some sort of noise with it? Its a bit freaky when it all suddenly just magically changes. Thanks!
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DerrickSpartan1 started following ItemPerks , Clans , Sputnik and 5 others
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Hello, I am trying to get the discord notifications working but the prestarttrain notice does not work. The stop and event end DO work though and are sending notifications correctly. I have not modified the config file outside of adding the discord webhook.
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Oh and one more issue sorry lol 3: I've got the meteors coming doing in a spread of 20 which makes them really close, however its ALWAYS in the same area. Is there a way to fix this as well? Thank you, Derrick
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Hello! I'm having a couple of issues. 1: Is there a way to change it so that direct meteors dont cause damage? I've tested a few things and the normal /ms run doesnt seem to damage anything. 2: I cannot get satchels to work correctly and im hoping im doing this correct: "Big Meteor - HQM Yield Per Hit": 10, "Big Meteor - Explosive Config": { "explosive.timed.deployed": { "Damage Dealt": 400.0, "Resource Multiplier": 4.0 }, "rocket_basic": { "Damage Dealt": 200.0, "Resource Multiplier": 3.0 }, "ammo.rifle.explosive": { "Damage Dealt": 50.0, "Resource Multiplier": 2.0 }, "explosive.satchel": { "Damage Dealt": 100.0, "Resource Multiplier": 1.0 } The satchels blow up, but no resources are given and no damage is done to the rock. Other explosives seem to be working correctly.