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DerrickSpartan1

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About DerrickSpartan1

  • Birthday 06/12/1997

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  1. DerrickSpartan1

    Config Issues

    Hey thanks for the reply! Ill give it another look over soon and ill let you know if there is any issues!
  2. DerrickSpartan1

    Blue room on bridge

    The blue room on bridge does not have an exit, if the door closes behind you you are stuck in there.
  3. Sorry i mean not the tier but the speed, when someone runs /up all its very very fast, i was wondering if we can lower the speed as the lowest you can go is 1. as a seperate thing, i think adding twig to the list in the bottom left would be nice.
  4. Hi! Is there anyway we can get a slower upgrade/downgrade all process? The lowest you can go in the config is 1 right now and id love to slow it down a bit more. Also if we can get some sort of noise with it? Its a bit freaky when it all suddenly just magically changes. Thanks!
  5. DerrickSpartan1

    Discord Notifications

    Hello, I am trying to get the discord notifications working but the prestarttrain notice does not work. The stop and event end DO work though and are sending notifications correctly. I have not modified the config file outside of adding the discord webhook.
  6. DerrickSpartan1

    Config Issues

    Oh and one more issue sorry lol 3: I've got the meteors coming doing in a spread of 20 which makes them really close, however its ALWAYS in the same area. Is there a way to fix this as well? Thank you, Derrick
  7. DerrickSpartan1

    Config Issues

    Hello! I'm having a couple of issues. 1: Is there a way to change it so that direct meteors dont cause damage? I've tested a few things and the normal /ms run doesnt seem to damage anything. 2: I cannot get satchels to work correctly and im hoping im doing this correct: "Big Meteor - HQM Yield Per Hit": 10, "Big Meteor - Explosive Config": { "explosive.timed.deployed": { "Damage Dealt": 400.0, "Resource Multiplier": 4.0 }, "rocket_basic": { "Damage Dealt": 200.0, "Resource Multiplier": 3.0 }, "ammo.rifle.explosive": { "Damage Dealt": 50.0, "Resource Multiplier": 2.0 }, "explosive.satchel": { "Damage Dealt": 100.0, "Resource Multiplier": 1.0 } The satchels blow up, but no resources are given and no damage is done to the rock. Other explosives seem to be working correctly.
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