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Players not getting convoy ownership

Closed 2.4.2

SlayersRust

Players not getting convoy ownership to block the looting of crates and its not stopping other players from entering the zone and not stopping them from damaging NPS, Bradley, Card etc.

I run this on PVE Server and we want a player to be able to take ownership of event after 100 Damage then no one else can enter and take the loot or damage the event only they should be allowed. But it is allowing anyone to loot, damage and no one is getting ownership on map like I added in config as well.

Here is my config hope that helps! I tried switching every possible option 100 times.

{
  "Version": "2.4.2",
  "Prefix of chat messages": "<color=#9ab957>[Convoy]</color>",
  "Enable automatic event holding [true/false]": true,
  "Minimum time between events [sec.]": 3600,
  "Maximum time between events [sec.]": 7200,
  "Duration of the event [sec.]": 3600,
  "Use a chat? [true/false]": true,
  "Time before the starting of the event after receiving a chat message [sec.]": 120,
  "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
    300,
    60,
    30,
    5
  ],
  "If there is a ring road on the map, then the event will be held on it": true,
  "The minimum length of the road on which the event can be held": 200,
  "Custom route name": "",
  "The time for which the convoy stops moving after receiving damage [sec.]": 600,
  "Maximum distance for dealing damage to the convoy": 100.0,
  "The convoy attacks first [true/false]": false,
  "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": true,
  "It is necessary to stop the convoy to open the crate": true,
  "It is necessary to kill all vehicles to open the crate": true,
  "It is necessary to kill all NPC to open the crate": false,
  "Remove obstacles in front of the convoy [true/false]": true,
  "Destroy the convoy after opening all the crates or destroying all the trucks [true/false]": true,
  "The turrets of the players who attacked the convoy will shoot at the convoy? [true/false]": true,
  "Time to destroy the convoy after opening all the crates [sec]": 600,
  "When the truck is destroyed, the crate will remain [true/false]": true,
  "The event will not end if there are players nearby [true/false]": true,
  "Damage multiplier from Bradley to buildings (0 - do not change)": 1.0,
  "Enable logging of the start and end of the event? [true/false]": true,
  "Blocked roads (command /convoyroadblock)": [],
  "Convoy Presets": [
    {
      "Name": "standart",
      "Name displayed on the map (For custom marker)": "Convoy",
      "Speed": 5.0,
      "Automatic startup": false,
      "Probability of a preset [0.0-100.0]": 0.0,
      "Order of vehicles": [
        "bradley_1",
        "truck_1",
        "sedan_1",
        "truck_1",
        "truck_1",
        "sedan_1",
        "truck_1",
        "bradley_1"
      ],
      "Enable the helicopter": false,
      "Heli preset": "heli_1"
    },
    {
      "Name": "hard",
      "Name displayed on the map (For custom marker)": "Reinforced convoy",
      "Speed": 5.0,
      "Automatic startup": true,
      "Probability of a preset [0.0-100.0]": 100.0,
      "Order of vehicles": [
        "truck_1",
        "bradley_1",
        "truck_1",
        "sedan_1"
      ],
      "Enable the helicopter": false,
      "Heli preset": "heli_1"
    }
  ],
  "Marker Setting": {
    "Do you use the Marker? [true/false]": true,
    "Use a shop marker? [true/false]": true,
    "Use a circular marker? [true/false]": true,
    "Radius": 0.2,
    "Alpha": 0.6,
    "Marker color": {
      "r": 0.81,
      "g": 0.25,
      "b": 0.15
    },
    "Outline color": {
      "r": 0.0,
      "g": 0.0,
      "b": 0.0
    }
  },
  "Event zone": {
    "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false,
    "Use the dome? [true/false]": true,
    "Darkening the dome": 5,
    "Radius": 70.0,
    "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false
  },
  "GUI": {
    "Use the Countdown GUI? [true/false]": false,
    "AnchorMin": "0 0.9",
    "AnchorMax": "1 0.95"
  },
  "Bradley Configurations": [
    {
      "Name": "bradley_1",
      "HP": 2000.0,
      "The viewing distance": 100.0,
      "Radius of search": 100.0,
      "The multiplier of Machine-gun aim cone": 1.1,
      "The multiplier of Machine-gun fire rate": 1.0,
      "Amount of Machine-gun burst shots": 12,
      "The time between shots of the main gun [sec.]": 8.0,
      "The time between shots of the main gun in a fire rate [sec.]": 0.25,
      "Numbers of crates": 6,
      "Distance to the vehicle in front": 10.0,
      "NPC preset": "Tankman",
      "Number of NPCs": 2,
      "Open crates after spawn [true/false]": false,
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Sedan Configurations": [
    {
      "Name": "sedan_1",
      "HP": 500.0,
      "Distance to the vehicle in front": 10.0,
      "NPC preset": "ConvoyNPC",
      "Number of NPCs": 2
    }
  ],
  "Truck Configurations": [
    {
      "Name": "truck_1",
      "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
      "Scale damage": 0.5,
      "Modules": [
        "vehicle.1mod.engine",
        "vehicle.1mod.cockpit.armored",
        "vehicle.1mod.passengers.armored",
        "vehicle.1mod.flatbed"
      ],
      "Distance to the vehicle in front": 10.0,
      "NPC preset": "ConvoyNPC",
      "Number of NPCs": 2,
      "Change the hacking time of locked crate [true/false]": true,
      "Time to unlock the crates [sec.]": 60.0,
      "Location of the locked crate": {
        "Position": "(0, 0.65, -2.35)",
        "Rotation": "(0, 180, 0)"
      },
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Modular Configurations": [
    {
      "Name": "modular_1",
      "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
      "Scale damage": 1.0,
      "Modules": [
        "vehicle.1mod.engine",
        "vehicle.1mod.cockpit.armored",
        "vehicle.1mod.passengers.armored",
        "vehicle.1mod.passengers.armored"
      ],
      "Distance to the vehicle in front": 10.0,
      "NPC preset": "ConvoyNPC",
      "Number of NPCs": 3
    }
  ],
  "Heli Configurations": [
    {
      "Name": "heli_1",
      "HP": 10000.0,
      "HP of the main rotor": 750.0,
      "HP of tail rotor": 375.0,
      "Numbers of crates": 6,
      "Flying height": 50.0,
      "Bullet speed": 250.0,
      "Bullet Damage": 20.0,
      "The distance to which the helicopter can move away from the convoy": 350.0,
      "Open crates after spawn [true/false]": false,
      "The time for which the helicopter can leave the convoy to attack the target [sec.]": 30.0,
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "NPC Configurations": [
    {
      "Name": "ConvoyNPC",
      "Health": 350.0,
      "Should remove the corpse?": true,
      "Roam Range": 5.0,
      "Chase Range": 150.0,
      "Attack Range Multiplier": 1.0,
      "Sense Range": 60.0,
      "Memory duration [sec.]": 60.0,
      "Scale damage": 0.5,
      "Aim Cone Scale": 1.0,
      "Detect the target only in the NPC's viewing vision cone?": false,
      "Vision Cone": 135.0,
      "Speed": 6.0,
      "Wear items": [
        {
          "ShortName": "metal.plate.torso",
          "skinID (0 - default)": 1988476232
        },
        {
          "ShortName": "riot.helmet",
          "skinID (0 - default)": 1988478091
        },
        {
          "ShortName": "pants",
          "skinID (0 - default)": 1582399729
        },
        {
          "ShortName": "tshirt",
          "skinID (0 - default)": 1582403431
        },
        {
          "ShortName": "shoes.boots",
          "skinID (0 - default)": 0
        }
      ],
      "Belt items": [
        {
          "ShortName": "rifle.lr300",
          "Amount": 1,
          "skinID (0 - default)": 0,
          "Mods": [
            "weapon.mod.flashlight",
            "weapon.mod.holosight"
          ],
          "Ammo": ""
        },
        {
          "ShortName": "syringe.medical",
          "Amount": 10,
          "skinID (0 - default)": 0,
          "Mods": [],
          "Ammo": ""
        }
      ],
      "Turret damage scale": 1.0,
      "Kit": "",
      "Disable radio effects? [true/false]": false,
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
      "Own loot table": {
        "Minimum numbers of items": 2,
        "Maximum numbers of items": 4,
        "List of items": [
          {
            "ShortName": "rifle.semiauto",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.pump",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.semiauto",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "largemedkit",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "smg.2",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.python",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "smg.thompson",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.waterpipe",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.double",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.explosive",
            "Minimum": 8,
            "Maximum": 8,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.revolver",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.hv",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.incendiary",
            "Minimum": 8,
            "Maximum": 8,
            "Chance [0.0-100.0]": 0.5,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol.hv",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 0.5,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol.fire",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 1.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun.slug",
            "Minimum": 4,
            "Maximum": 8,
            "Chance [0.0-100.0]": 5.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun.fire",
            "Minimum": 4,
            "Maximum": 14,
            "Chance [0.0-100.0]": 5.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun",
            "Minimum": 6,
            "Maximum": 12,
            "Chance [0.0-100.0]": 8.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "bandage",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 17.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "syringe.medical",
            "Minimum": 1,
            "Maximum": 2,
            "Chance [0.0-100.0]": 34.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle",
            "Minimum": 12,
            "Maximum": 36,
            "Chance [0.0-100.0]": 51.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol",
            "Minimum": 15,
            "Maximum": 45,
            "Chance [0.0-100.0]": 52.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Name": "Tankman",
      "Health": 750.0,
      "Should remove the corpse?": true,
      "Roam Range": 5.0,
      "Chase Range": 150.0,
      "Attack Range Multiplier": 1.0,
      "Sense Range": 60.0,
      "Memory duration [sec.]": 60.0,
      "Scale damage": 0.5,
      "Aim Cone Scale": 1.0,
      "Detect the target only in the NPC's viewing vision cone?": false,
      "Vision Cone": 135.0,
      "Speed": 6.0,
      "Wear items": [
        {
          "ShortName": "metal.plate.torso",
          "skinID (0 - default)": 1988476232
        },
        {
          "ShortName": "riot.helmet",
          "skinID (0 - default)": 1988478091
        },
        {
          "ShortName": "pants",
          "skinID (0 - default)": 1582399729
        },
        {
          "ShortName": "tshirt",
          "skinID (0 - default)": 1582403431
        },
        {
          "ShortName": "shoes.boots",
          "skinID (0 - default)": 0
        }
      ],
      "Belt items": [
        {
          "ShortName": "rifle.lr300",
          "Amount": 1,
          "skinID (0 - default)": 0,
          "Mods": [
            "weapon.mod.flashlight",
            "weapon.mod.holosight"
          ],
          "Ammo": ""
        },
        {
          "ShortName": "syringe.medical",
          "Amount": 10,
          "skinID (0 - default)": 0,
          "Mods": [],
          "Ammo": ""
        },
        {
          "ShortName": "rocket.launcher",
          "Amount": 1,
          "skinID (0 - default)": 0,
          "Mods": [],
          "Ammo": ""
        }
      ],
      "Turret damage scale": 1.0,
      "Kit": "",
      "Disable radio effects? [true/false]": false,
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
      "Own loot table": {
        "Minimum numbers of items": 2,
        "Maximum numbers of items": 4,
        "List of items": [
          {
            "ShortName": "rifle.semiauto",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.pump",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.semiauto",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "largemedkit",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "smg.2",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.python",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "smg.thompson",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.waterpipe",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.double",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.explosive",
            "Minimum": 8,
            "Maximum": 8,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.revolver",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.hv",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.incendiary",
            "Minimum": 8,
            "Maximum": 8,
            "Chance [0.0-100.0]": 0.5,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol.hv",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 0.5,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol.fire",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 1.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun.slug",
            "Minimum": 4,
            "Maximum": 8,
            "Chance [0.0-100.0]": 5.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun.fire",
            "Minimum": 4,
            "Maximum": 14,
            "Chance [0.0-100.0]": 5.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun",
            "Minimum": 6,
            "Maximum": 12,
            "Chance [0.0-100.0]": 8.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "bandage",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 17.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "syringe.medical",
            "Minimum": 1,
            "Maximum": 2,
            "Chance [0.0-100.0]": 34.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle",
            "Minimum": 12,
            "Maximum": 36,
            "Chance [0.0-100.0]": 51.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol",
            "Minimum": 15,
            "Maximum": 45,
            "Chance [0.0-100.0]": 52.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "List of obstacles": [
    "minicopter.entity",
    "scraptransporthelicopter",
    "rowboat",
    "rhib",
    "1module_passengers_armored",
    "2module_car_spawned.entity",
    "3module_car_spawned.entity",
    "4module_car_spawned.entity",
    "hotairballoon",
    "saddletest",
    "testridablehorse",
    "servergibs_bradley",
    "loot_barrel_1",
    "loot_barrel_2",
    "loot-barrel-2",
    "loot-barrel-1",
    "oil_barrel",
    "snowmobile",
    "tomahasnowmobile",
    "trainwagona.entity",
    "trainwagonb.entity",
    "trainwagonc.entity",
    "trainwagond.entity",
    "workcart_aboveground.entity",
    "workcart_aboveground2.entity",
    "locomotive.entity",
    "trainwagonunloadable.entity",
    "trainwagonunloadablefuel.entity",
    "trainwagonunloadableloot.entity",
    "xmasportalentry",
    "stone-ore",
    "sulfur-ore",
    "metal-ore"
  ],
  "Discord setting (only for DiscordMessages)": {
    "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
    "Do you use the Discord? [true/false]": false,
    "Embed Color (DECIMAL)": 13516583,
    "Keys of required messages": [
      "PreStart",
      "EventStart",
      "PreFinish",
      "Finish",
      "StartHackCrate"
    ]
  },
  "Notify setting": {
    "Do you use the Notify? [true/false]": false,
    "Type": "0"
  },
  "GUI Announcements setting": {
    "Do you use the GUI Announcements? [true/false]": false,
    "Banner color": "Grey",
    "Text color": "White",
    "Adjust Vertical Position": 0.03
  },
  "BetterNpc Setting": {
    "Allow Npc spawn after destroying Bradley": false,
    "Allow Npc spawn after destroying Heli": false
  },
  "Setting Up the economy": {
    "Enable economy": false,
    "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
      "Economics",
      "Server Rewards",
      "IQEconomic"
    ],
    "The minimum value that a player must collect to get points for the economy": 0.0,
    "The minimum value that a winner must collect to make the commands work": 0.0,
    "Killing an NPC": 0.3,
    "Killing an Bradley": 1.0,
    "Killing an Heli": 1.0,
    "Killing an sedan": 0.3,
    "Killing an mpdular Car": 0.3,
    "Hacking a locked crate": 0.5,
    "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  },
  "PVE Mode Setting (only for users PveMode plugin)": {
    "Use the PVE mode of the plugin? [true/false]": true,
    "Display the name of the event owner on a marker on the map? [true/false]": true,
    "The amount of damage that the player has to do to become the Event Owner": 100.0,
    "Damage coefficients for calculate to become the Event Owner": [
      {
        "Type of target": "NPC",
        "Damage Multiplier": 1.0
      },
      {
        "Type of target": "Bradley",
        "Damage Multiplier": 1.0
      },
      {
        "Type of target": "Helicopter",
        "Damage Multiplier": 1.0
      }
    ],
    "Can the non-owner of the event loot the crates? [true/false]": false,
    "Can the non-owner of the event hack locked crates? [true/false]": false,
    "Can the non-owner of the event loot NPC corpses? [true/false]": false,
    "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
    "Can an Npc attack a non-owner of the event? [true/false]": false,
    "Can Bradley attack a non-owner of the event? [true/false]": false,
    "Can the non-owner of the event do damage to Bradley? [true/false]": false,
    "Can Helicopter attack a non-owner of the event? [true/false]": false,
    "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
    "Allow the non-owner of the event to enter the event zone? [true/false]": false,
    "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
    "The time that the Event Owner may not be inside the event zone [sec.]": 600,
    "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
    "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false,
    "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 30.0,
    "Darkening the dome (0 - disables the dome)": 5
  }
}

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Why do these config options exist then in your plugin? They clearly state that you can  "Can the non-owner of the event loot the crates? [true/false]": false, This means if I set it to false no one else but the event owner who does 100 damage first should be able to loot the crates. Why this option? 

 "Can the non-owner of the event loot the crates? [true/false]": false,
    "Can the non-owner of the event hack locked crates? [true/false]": false,
    "Can the non-owner of the event loot NPC corpses? [true/false]": false,
    "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
    "Can an Npc attack a non-owner of the event? [true/false]": false,
    "Can Bradley attack a non-owner of the event? [true/false]": false,
    "Can the non-owner of the event do damage to Bradley? [true/false]": false,
    "Can Helicopter attack a non-owner of the event? [true/false]": false,
    "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
    "Allow the non-owner of the event to enter the event zone? [true/false]": false,
    "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
    "The time that the Event Owner may not be inside the event zone [sec.]": 600,
    "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
    "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false,
    "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 30.0,
    "Darkening the dome (0 - disables the dome)": 5

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"Why do these config options exist then in your plugin?"
These parameters are specified in my configuration, because the developers of this plugin use this method of support.
I have to send it to the plugin all these parameters in order for it to start working. I had no other way to add support for this plugin

I specifically added the phrase to the title of this section:
"PVE Mode Setting (only for users PveMode plugin)":

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There is not one of my plugins where you HAVE to buy something to get additional functionality.
For example, the update for the train "Halloween" is absolutely free. It is available to everyone, regardless of when he bought the plugin

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Thank you for all the information, I just noticed it was by another developer now. Sorry about that. Thank you for all your work. Purchased the plugin and will test it out. I really like available PVE functionality in plugins.

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