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Door code

Closed 1.1.2

Fantasma

Is there any way to only show one entry for the code?

one of them doesn't work with the code which gives damage back to the player... it won't be good at certain times.

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Can you check other plugins that might be adding a lock to the door @WOLF PACK as there shouldn't be any extra locks. I think there was something specific to locks that had created them at least once in the past but I don't remember discussing it for quite awhile now. If you want to jump into a ticket in the Mad Mapper Discord we could go through some of the plugins that could be affecting it? You should potentially be able to do this yourself though just type plugins in console and take a look at the list. Go through it and try to think if what could be touching locks that would be creating an extra one here.

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I don't think that Raidable Bases has any issues @WOLF PACKwe would hear more about it I think. But perhaps the auth setup plugin could be a culprit? Would you try unloading it and see if the issue persists?

Edited by Jbird
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@Jbirdmy bathroom door code lock wheel has like 6 locks and only one of them works with the code. Please just make the door auto open on it's own after u defeat the gangs Seems kind of redundant to have to enter a code after you complete the objective

Edited by Covfefe
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@Covfefe please create your own tickets don't reply to someone elses ticket as your problem might be the similar but might not be the same.

Also I am not even the developer I just do support for him.

It seems kind of redundant to have to adjust one plugin because of issues another plugin causes. But it won't happen without information on what's causing it so collect more information because this plugin runs properly without extra locks when tested.

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We just prefer to keep them separate @Covfefe tickets are similar to a DM and the originator will keep getting notifications from our replies. Unless it's happening at the same time, if it's like a week or more between then just create a new ticket so they don't get a bunch of notifications when it might already be resolved for them.

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Hi, everybody. Every time a code lock appears on the server, some plugin reads it and has to delete and create another one, but since the event happens several times a day, then you have several such codelocks on this door that are not deleted after the event, although they should not appear on the monument door.. I want to say about the fact that which plugin on your server duplicates the codelocks spawn, which are then not deleted so you get this result. It is necessary to find such a plugin and contact the developer of this plugin, because I see no reason to spawn codelocks on the doors of the monument, if necessary, I can make some API or something like that for the developer of this plugin. If the developer of this plugin needs my help, then I can help him, he only needs to contact me. 
It's easy to check which plugin creates it, you need to clear the door from all the current codelocks on this door, only don't delete the door when you do ent kill, then start the event and stop it. If codelock remains on this door, then the plugin responsible for this is still running on the server. If codelock is not on the door, then you unload the plugin that is to blame for this

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