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The default tank does not know why it only stays in place, not following a long route

Closed 1.5.3

chenglong
chenglong

Posted (edited)

{
  "Tank Purchase - Commands": [
    "buytank"
  ],
  "Tank Route - Display every X checkpoint (Command)": 1,
  "Tank Route - Use Asphalt Roads Only": false,
  "Tank Route - Height Offset": 1.0 ,
  "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads)": false,
  "Tank Route - Remove Roads With Pools from Pool": false,
  "Tank Route - Kill/Teleport Bradley after X Stuck Errors ( 0,禁用)”:0,
  “坦克路线 - 卡住修复方法(true = kill,false = teleport to start)”:false,
  “坦克路线 - 向战士广播卡住”:true,
  “坦克路线 - 随机生成路”:真的,
  "Tank Route - 从可购买池中移除定时事件道路": false,
  "Tank Route - Obstacle Keyword Whitelist": [
    "roadsign",
    "train_track",
    "road_tunnel",
    "doorcloser"
  ],
  "Tank Route - Remove first and购买布拉德利的最后检查站”:3,
  “坦克路线编辑器 - 高度偏移”:1.0,
  “目标 - 目标 NPC”:false,
  “战利品和损坏共享 - 检查呼叫者建筑物损坏”:true,
  “战利品和损坏共享 - Allow Damage For Caller Team Buildings”:true,
  “Loot & Damage Share - Unowned Damage Entity Reminder”:50,
  “Loot &伤害分享 - Unowned Damage Entity Bradley Kill": 200,
  "Loot & Damage Share - Ignore Ownership Checks": false,
  “战利品和伤害分享 - 使用朋友”:假,
  “战利品和伤害分享 - 使用氏族”:假,
  “战利品和伤害分享 - 使用 RUST 团队”:真,
  “战利品和伤害分享 - 限制服务器生成的 Bradleys 战利品到顶部Damage Player": false,
  "Purchases - Used Purchase System (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ShoppyStock)": 3, "
  Purchases - Used Currency (If ShoppyStock Is Used)": "rp",
  “购买 - 最大购买 Bradleys(0,禁用)”:3,
  “Tank Target - Target Sleepers”:false,
  “Tank Info - Display Timed Bradley Info”:true,
  “Tank Info - Timed Bradley Info Format”:“- =BRADLEY=-\n等级:{0}",
  “坦克信息 - 显示购买的布拉德利信息”:真实,
  “坦克信息 - 购买的 Bradley 信息格式”:“-=BRADLEY=-\nTier:{0}\n所有者:{1}”,“
  Bag Respawns - 已启用”:true,
  “Bag Respawns - 每个玩家的最大 Bags”:4 ,
  "Bag Respawns - Max Bed Distance from Player": 100.0,
  "Tank Unstuck - Killed Entity Names": [
    "servergibs_bradley",
    "scraptransporthelicopter",
    "magnetcrane.entity",
    "minicopter.entity",
    "supply_drop"
  ],
  " Tank Routes - Spawns Per Maps": {
    "default": [
      "default"
    ],
    "Detroit": [
      "default",
      "自定义"
    ],
    "HapisIsland": [
      "hapis"
    ],
    "ParadiseIsland": [
      "custom"
    ]
  },
  "Tank Routes - Purchasable Road ID Blacklist Per Map": {
    "default": [
      0,
      3
    ],
    "Detroit": [
      1
    ]
  },
  "Tank Routes - Custom Purchasable Roads每个地图”:{
    “默认”:[
      “CustomRoad1”,
      “CustomRoad2”
    ],
    “底特律”:[
      “DetroitRoad1”,
      “DetroitRoad2”,
      “DetroitRoad3”
    ],
    “HapisIsland”:[
      “HapisRoad2”,
      "HapisRoad3",
      "HapisRoad4"
    ]
  },
  "Tank Routes - Spawn Configuration": {
    "custom": {
      "Tank Route - Road IDs (Random, if more than one)": [
        [
          "0",
          "1"
        ],
        [
          "2",
          "3"
        ]
      ],
      "Tank Route - Use all default roads": false,
      "Tank Route - Use longest path": false,
      "Tank Route - Remove first and last checkpoints": 3,
      "Spawns - Announce Spawn": true,
      "Spawns - Announce Kill": true,
      "Spawns - Respawn Time (in seconds)": 1200,
      "Spawns - Respawn Time Randomize Value (goes +value and -value 从上面的选项)": 120,
      “生成 - 每个坦克数量的最小在线玩家数(坦克数量:玩家数量)”:{
        “1”:2,
        “2”:12,
        “3”:20
      },
      “生成 - 机会”:{
        “ Extreme": 1,
        "Hard": 3
      }
    },
    "default": {
      "Tank Route - Road IDs (Random, if more than one)": [],
      "Tank Route - Use all default roads": false,
      " Tank Route - Use longest path”:true,
      “Tank Route - Remove first and last checkpoints”:3,
      “Spawns - Announce Spawn”:true,
      “Spawns - Announce Kill”:true,
      "Spawns - Respawn Time (in seconds)": 900,
      "Spawns - Respawn Time Randomize Value (goes +value and-value from option above)": 120,
      "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": {
        "1": 2 ,
        "2": 8
      },
      "Spawns - Chance": {
        "Hard": 2,
        "Normal": 5
      }
    },
    "hapis": {
      "Tank Route - Road IDs (Random, if more than one)": [
        [
          "HapisRoad1"
        ]
      ],
      "Tank Route - Use all default roads": false,
      "Tank Route - Use longest path": false,
      “坦克路线 - 移除第一个和最后一个检查站”:3,
      "Spawns - Announce Spawn": true,
      "Spawns - Announce Kill": true,
      "Spawns - Respawn Time (in seconds)": 900,
      "Spawns - Respawn Time Randomize Value (goes +value and -value 从上面的选项)" : 120,
      "Spawns - Min. Online Players For each Tank Amount (Amount Of Tanks: Amount Of Players)": {
        "1": 4,
        "2": 8
      },
      "Spawns - Chance": {
        "Hard": 2,
        "Normal": 5
      }
    }
  },
  "Tank Routes - Purchasable": {
    "Extreme": {
      "Purchases - Required Permission (leave blank,禁用)”:“roadbradley.extreme”,
      “购买 - 冷却时间(以秒为单位,0 为禁用)”:7200,
      “购买 - 最大每日(以秒为单位,0 为禁用)”:1,
      “购买 - 杀戮时间(以秒为单位,0 为禁用)”:600 ,
      “购买 - 布拉德利的时间(杀戮时间+到来时间)”:600,
      “购买 - 限制对团队的战利品”:真实,
      “购买 - 限制对团队的目标”:真实,
      “购买 - 限制对团队的伤害” : true,
      "Purchases - Kill Announce Enabled": true,
      "Purchases - Announced Kill Only to Fighters": true,
      "Purchases - Required Items": [
        {
          "Shortname": "scrap",
          “数量”:1000,
          “皮肤”:0,
          “显示名称”:“”
        },
        {
          "Shortname": "currency",
          "Amount": 5000,
          "Skin": 0,
          "Display Name": "{0}$"
        },
        {
          "Shortname": "metal.fragments",
          "Amount" : 10000,
          "Skin": 0,
          "Display Name": ""
        }
      ]
    },
    "Hard": {
      "Purchases - Required Permission (leave blank, to disable)": "",
      "Purchases - Cooldown (in seconds, in seconds, 0 禁用)”:7200,
      “购买 - 最大每日(以秒为单位,0 禁用)”:1,
      “购买 - 杀戮时间(以秒为单位,0 禁用)”:600,
      “购买 - 到达布拉德利的时间(杀戮时间 + 到来时间)”:600,
      “购买 - 限制对团队的战利品”:正确,
      “购买 - 限制对团队的目标”:正确,
      “购买 - 限制对团队的伤害”: true,
      “购买 - 杀戮宣布启用”:true,
      “购买 - 仅向战士宣布杀戮”:true,
      “购买 - 必需物品”:[
        {
          “简称”:“废料”,
          “数量”:1000,
          “皮肤” :0,
          “显示名称”:“”
        },
        {
          “简称”:“货币”,
          “金额”:1500,
          “皮肤”:0,
          “显示名称”:“{0}$”
        }
      ]
    },
    "Normal": {
      "Purchases - Required Permission (leave blank, to disable)": "",
      "Purchases - Cooldown (in seconds, 0 to disable)": 3600,
      "Purchases - Max Daily(以秒为单位, 0 禁用)”:3,
      “购买 - 杀死时间(以秒为单位,0 禁用)”:600,
      “购买 - 到达布拉德利的时间(杀死时间 + 到达时间)”:600,
      “购买 - 限制战利品对团队”:正确,
      “购买 - 限制团队目标”:正确,
      “购买 - 限制对团队的伤害”:正确,
      “购买 - 杀戮宣布启用”:真实,
      “购买 - 仅向战士宣布杀戮”:真,
      “购买 - 必需品”:[
        {
          "Shortname": "scrap",
          "Amount": 100,
          "Skin": 0,
          "Display Name": ""
        },
        {
          "Shortname": "metal.fragments",
          "Amount": 1500,
          "Skin": 0,
          "Display Name": ""
        }
      ]
    }
  },
  "Tank Routes - Configuration": {
    "Extreme": {
      "Tank Target - Max distance to target": 10.0,
      "Tank Target - Max clothing amount": 4.0,
      “坦克目标 - 目标物品”:[
        “rocket.launcher",
        "explosive.timed",
        "explosive.satchel"
      ],
      “坦克目标 - X 秒后失去目标”:10,
      “坦克选项 - 模型比例”:1.0,
      “坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,“
      坦克选项 - 移动速度(0-1)”:1.0,
      “坦克选项 - 移动力”:2000.0,
      “坦克选项 - 健康”:1000.0,
      “坦克选项 - 视野范围”:75.0,
      “炮塔选项 - 射速”:0.06,
      “炮塔选项 - 连发长度”:15,
      “炮塔选项 - 瞄准锥”:3.0,
      “炮塔选项 - 子弹伤害”:25.0,
      “大炮选项 - 爆炸半径”:8.0,
      “大炮选项 - 钝器伤害”:40.0,
      “大炮选项 - 爆炸伤害”:0.0,
      “MLRS 选项 - 已启用”:true,
      “MLRS 选项 - 每个战斗机的数量”:4,
      “MLRS 选项 - 高度生成”:450.0,
      “MLRS 选项 - 声音警报预制件名称”:“assets/prefabs/tools/pager/effects /beep.prefab",
      "MLRS 选项 - 聊天消息警报": true,
      "MLRS 选项 - 位置随机化": 25.0,
      "MLRS 选项 - 健康水平 Spawns": [
        4500.0,
        3000.0,
        1000.0,
        100.0
      ],
      "MLRS 选项 -爆炸半径”:15.0,
      “MLRS 选项 - 钝器伤害”:75.0,
      “MLRS 选项 - 爆炸伤害”:350.0,
      “射频撤防 - 已启用”:假,
      “RF 解除武装 - 类型(错误 - 改变频率,真实 - 爆炸)”:正确,
      “RF 解除武装 - 坦克半径”:35.0,
      “布拉德利碎片 - 坦克规模”:真实,
      “布拉德利碎片 - 健康”:500.0,
      “Bradley Debris - Time To Cool Down”:60.0,
      “Loot - Crate Amount(如果默认战利品预设)”:3,
      “Loot - Used Loot Preset(默认留空)”:“custom”,
      “Loot - Rewards For Damage Dealt": [
        {
          "Shortname": "currency",
          "Amount": 2000,
          "Skin": 0,
          "Display Name": ""
        },
        {
          "Shortname": "scrap",
          "Amount": 500,
          "Skin": 0,
          "Display Name": ""
        }
      ],
      "Loot - Fire Lock Time (in seconds)": 60
    },
    "Hard": {
      "Tank Target - Max distance to target": 10.0,
      "Tank Target - Max clothing amount": 4.0,
      "Tank Target - Targeted items": [
        "rocket.launcher",
        "explosive.timed",
        "explosive.satchel"
      ],
      "Tank Target - Lose Target After X Seconds": 10,
      “坦克选项 - 模型比例”:1.0,
      “坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,
      “坦克选项 - 移动速度(0-1)”:1.0,
      “坦克选项 - 移动力”:2000.0,
      “坦克选项 - 生命值”:1000.0,
      “坦克选项 - 视野范围”:50.0,
      “炮塔选项 - 射速”:0.06,
      “炮塔选项 - 连发长度”:15,
      “炮塔选项 - 瞄准锥”:3.0,
      “炮塔选项 - 子弹伤害”:20.0,
      “大炮选项 - 爆炸半径”:8.0,“
      大炮选项 - 钝器伤害”:40.0,
      “大炮选项 - 爆炸伤害”:0.0,
      “ MLRS 选项 - 已启用”:true,
      “MLRS 选项 - 每个战斗机的数量”:2,
      “MLRS 选项 - 高度生成”:450.0,
      “MLRS 选项 - 声音警报预制件名称": "assets/prefabs/tools/pager/effects/beep.prefab",
      “MLRS 选项 - 聊天消息警报”:true,
      “MLRS 选项 - 位置随机化”:25.0,
      “MLRS 选项 - 健康水平生成”:[
        2300.0,
        1100.0
      ],
      “MLRS 选项 - 爆炸半径”:15.0,
      “MLRS 选项 - Blunt Damage”:75.0,
      “MLRS 选项 - 爆炸伤害”:350.0,
      “RF Disarm - 启用”:false,
      “RF Disarm - 类型(false - 改变频率,true - 爆炸)”:true,
      “RF Disarm - 半径从Tank": 35.0,
      "Bradley Debris - Scale With Tank": true,
      "Bradley Debris - Health": 500.0,
      "布拉德利碎片 - 冷静下来的时间”:60.0,
      "Loot - Crate Amount (If default loot preset)": 3,
      "Loot - Used Loot Preset (leave blank for default)": "",
      "Loot - Rewards For Damage Deal": [
        {
          "Shortname": "currency" ,
          "Amount": 2000,
          "Skin": 0,
          "Display Name": ""
        }
      ],
      "Loot - Fire Lock Time (in seconds)": 60
    },
    "Normal": {
      "Tank Target - 最大距离target": 10.0,
      "Tank Target - Max clothing amount": 4.0,
      "Tank Target - Targeted items": [
        "rocket.发射器",
        "explosive.timed",
        "explosive.satchel"
      ],
      “坦克目标 - X 秒后失去目标”:10,
      “坦克选项 - 模型比例”:1.0,
      “坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,“
      坦克选项 - 移动速度(0-1)”:1.0,
      “坦克选项 - 移动力”:2000.0,
      “坦克选项 - 健康”:1000.0,
      “坦克选项 - 视野范围”:50.0,
      “炮塔选项 - 射速”:0.06,
      “炮塔选项 - 连发长度”:10,
      “炮塔选项 - 瞄准锥”:3.0,
      “炮塔选项 - 子弹伤害”:15.0,
      “大炮选项 - 爆炸半径”:8.0,
      “大炮选项 - 钝器伤害”:40.0,
      “大炮选项 - 爆炸伤害”:0.0,
      “MLRS 选项 - 已启用”:false,
      “MLRS 选项 - 每个战斗机的数量”:2,
      “MLRS 选项 - 高度生成”:450.0,
      “MLRS 选项 - 声音警报预制件名称”:“assets/prefabs/tools/pager/effects /beep.prefab",
      "MLRS 选项 - 聊天消息警报": true,
      "MLRS 选项 - 位置随机化": 25.0,
      "MLRS 选项 - 健康水平生成": [],
      "MLRS 选项 - 爆炸半径": 15.0,
      " MLRS 选项 - 钝器伤害”:75.0,
      “MLRS 选项 - 爆炸伤害”:350.0,
      “RF 撤防 - 启用”:false,
      “RF 撤防 - 类型(false - 更改频率,true - Explode)": true,
      "RF Disarm - 坦克半径": 35.0,
      “Bradley Debris - Scale With Tank”:true,
      “Bradley Debris - Health”:500.0,
      “Bradley Debris - Time To Cool Down”:60.0,
      “战利品 - 板条箱数量(如果默认战利品预设)”:3,
      “战利品 -使用的战利品预设(默认留空)”:“”,
      “战利品 - 造成伤害的奖励”:[],
      “战利品 - 火力锁定时间(以秒为单位)”:60
    }
  },
  “战利品 - 预设”:{
    “ custom": {
      "Loot - Min. Crates": 2,
      "Loot - Max. Crates": 4,
      "Loot - Min. Items Per Crate": {
      "Loot - Max. Items Per Crate": 5,
      "战利品 - 战利品表": [
        {
          "Shortname": "explosive.timed",
          “数量”:1,
          “数量随机发生器数量(+ 和 -)”:0,
          “始终包括机会(0-100)”:0.0,
          “每次战利品总是包括最大数量(0 禁用)”:0,
          “皮肤” : 0,
          "Display Name": "",
          "Chance": 1,
          "Additional Items": []
        },
        {
          "Shortname": "metal.refined",
          "Amount": 1000,
          "Amount Randomizer Amount (+ and -)”:0,
          “始终包括机会(0-100)”:0.0,
          “每次战利品总是包括最大(0 禁用)”:0,
          “皮肤”:0,
          “显示名称”:“”,
          “机会”:2,
          "Additional Items": []
        },
        {
          "Shortname": "rifle.ak",
          "Amount": 1,
          "Amount Randomizer Amount (+ and -)": 0,
          "Always Include Chance (0-100)": 0.0,
          "Max Always Includes Per Loot (0 to disable)": 0,
          "Skin": 0,
          "Display Name": "",
          "Chance": 1,
          "Additional Items": [
            {
              "Shortname": "ammo .rifle",
              "Amount": 20,
              "Skin": 0,
              "Display Name":""
            }
          ]
        }
      ]
    }
  }
}

20230601185844.png

Edited by chenglong
ThePitereq

Posted

Hey. Try changing Tank Route - Height Offset to lower/higher values like 0.5 or 2.0.
Can't test on my setup because config got translated and won't work, next time send it in file please.

ThePitereq

Posted

Changed Status from Pending to Closed

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