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Partial functionality (mobility of frankens)

Closed 1.0.8

Et3rn47
Et3rn47

Posted

Pre last forced, relatively close to instant upon spawn, the zombies would run in to attack the base. Now they often just stand there, inactive. But after a bit, or being shot may charge:

I also have a short video in the support channel on the CF discord

image.png

KpucTaJl

Posted

Hello
1) show me the messages from your console when you upload NpcSpawn and DefendableHomes to the server
2) show me the server version (version) and the oxide version (o.version)
3) have you changed the default DefendableHomes configuration? If yes, then send me your plugin configuration
4) which map do you use, is it a procedural or custom map? if it is procedural, then send me its size and seed, if it custom, then name of the map
5) are you sure that this result is not given by some third-party plugin on your server? have you tried running this on a server where there will be only two plugins - NpcSpawn and DefendableHomes. If not, then it is necessary to do this in order to exclude the fact that one of the plugins on your server can do this
6) does this happen only with a certain design of the house or does it happen with any buildings, perhaps with the use of specific objects in the design of the house?

Et3rn47

Posted

1) -- attached image.png.a8a0e225d900660273534cb4059fbb17.png -- image.png.dec95ccba93ba31fdd03dbdae765982a.png
2) -- attached image.png.619584e0866e3d957b562a886aec10dd.png
3) No
4) Custom: "Oregon: Land of Dead" (this issue was also happening with "Chernobyl"
5) I can't be sure, just that all settings were the same pre and post forced, so I've moved on. There are other users with the same issue I do know though.
6) This has been with any building so far

image.png

Et3rn47

Posted

And just for kicks, here's what it looks like when I reload teh plugins as well:
image.png.1304fc1e4cd3964f23e9349377e74d82.png

 

KpucTaJl

Posted

2) you have not shown the server version and the oxide (use the commands in the console that I gave you to do this)
- version
- o.version

KpucTaJl

Posted

Do you have something similar happening on the procedural map?

Et3rn47

Posted

1) o.reload = upload (attached)
2)  -- image.png.97674a14b61913f8202dda729545d918.png

 

In regard to procedural map, I don't know, I've been running custom maps 100% of the time since I've purchased this plugin Nov "22 and have never had an issue with it outside of the most recent forced wipe and being used on Chernobyl and Oregon Land of Dead
It's worked fine on :

Blue Tears
Forbidden Lands
New Dawn
Dark Ages
and Last Oasis
 

image.png

KpucTaJl

Posted

Hi, I tried to do some tests on different servers today, but I couldn't do something like that, could you contact me at Discord for better feedback, there is another client who has such a problem, we keep in touch with him in the Mad Mappers ticket, I wouldn't like to, so that you stay on the sidelines and don't have information about it

KpucTaJl

Posted

solved in the Discord Mad Mappers ticket, the plugin has been updated

KpucTaJl

Posted

Changed Status from Pending to Closed

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