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Huntsman not shooting

Closed 1.3.4 1.3.7

pookins
pookins

Posted (edited)

I have noticed since the last game update that the Huntsman no longer shoots at players, The weapon is visible on the Bots back but is not used, the Huntsman just prances around and sometimes kneels down but does not attack

Tried the previous version (again) and they shoot with wrong message, reloaded the latest version and they still dont shoot

Edited by pookins
tried it again
Muktuk

Posted

Hey, just wanted to add that I was able to replicate this by using kits instead of the default loadout. Give the NPC a kit and he just dances around not firing.

Angel

Posted

my server is doing this as well.

```{
  "Use Debug": false,
  "BotRespawn Settings": {
    "Use BotReSpawn": false,
    "BotReSpawn profile name": "huntsman"
  },
  "Animals to trigger HuntsMan": {
    "Alpha Animal": true,
    "Omega Animal": true,
    "Bear": true,
    "Boar": true,
    "Chicken": true,
    "Horse": true,
    "Stag": true,
    "Wolf": true
  },
  "Hunter Settings": {
    "Custom Hunter Name": "HuntsMan",
    "spawn chance (1-100%)": 30,
    "Spawn Amount": 1,
    "spawn radius": 15,
    "Health": 250,
    "Max Roam Distance": 20,
    "Damage multiplier": 1,
    "Lifetime (minutes)": 10,
    "Use kit (clothing)": true,
    "Kit ID": [
      "Huntsman"
    ],
    "Show messages": true,
    "Hunters drop a Backpack with loot": true,
    "Use Random Skins": true,
    "Spawn Min Amount Items": 4,
    "Spawn Max Amount Items": 6,
    "Loot Table": [
      {
        "shortname": "ammo.pistol",
        "amount": 75,
        "skin": 0,
        "amountMin": 25
      },
      {
        "shortname": "ammo.pistol.fire",
        "amount": 75,
        "skin": 0,
        "amountMin": 25
      },
      {
        "shortname": "ammo.pistol.hv",
        "amount": 75,
        "skin": 0,
        "amountMin": 25
      },
      {
        "shortname": "ammo.rifle",
        "amount": 75,
        "skin": 0,
        "amountMin": 25
      },
      {
        "shortname": "ammo.rifle.explosive",
        "amount": 75,
        "skin": 0,
        "amountMin": 25
      },
      {
        "shortname": "ammo.rifle.hv",
        "amount": 75,
        "skin": 0,
        "amountMin": 25
      },
      {
        "shortname": "ammo.rifle.incendiary",
        "amount": 75,
        "skin": 0,
        "amountMin": 25
      },
      {
        "shortname": "ammo.shotgun",
        "amount": 12,
        "skin": 0,
        "amountMin": 8
      },
      {
        "shortname": "explosive.timed",
        "amount": 10,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "explosives",
        "amount": 50,
        "skin": 0,
        "amountMin": 25
      },
      {
        "shortname": "pistol.m92",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "shotgun.spas12",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "pickaxe",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "hatchet",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "can.beans",
        "amount": 5,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "can.tuna",
        "amount": 5,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "black.raspberries",
        "amount": 75,
        "skin": 0,
        "amountMin": 25
      }
    ]
  }
}

```

 

pookins

Posted

I went back to the previous version but changed the lang file to "animal" instead of original text, it works a lot better and they will now shoot at you,

** still have the problem that they will sometimes spawn inside rocks or fail to find the navmesh so you get the warning (from proximity alert) but no sign of the huntsman

Krungh Crow

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.3.7

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