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There is an invisible wall at the underground entrance of the MOTEL, preventing entry.

Pending 1.0.0

hid333
hid333

Posted

There is an invisible wall at the underground entrance of the MOTEL, preventing entry.

Also, for your reference:
There is an Airfield located at coordinates (0,0,0).
It appears that (0,0,0) holds special significance in RUST, as all NPCs and items seem to spawn there initially.
Consequently, if you lock the Airfield—for instance, using a "Monument Lock" plugin—it can affect the entities spawning there.
This can lead to issues, such as the Cargo Ship getting locked along with the Airfield, so I would appreciate it if you could offset the location if possible.

Wonder_Fox

Posted

39 minutes ago, hid333 said:

There is an invisible wall at the underground entrance of the MOTEL, preventing entry.

Also, for your reference:
There is an Airfield located at coordinates (0,0,0).
It appears that (0,0,0) holds special significance in RUST, as all NPCs and items seem to spawn there initially.
Consequently, if you lock the Airfield—for instance, using a "Monument Lock" plugin—it can affect the entities spawning there.
This can lead to issues, such as the Cargo Ship getting locked along with the Airfield, so I would appreciate it if you could offset the location if possible.

Regarding the Motel, most likely you can't enter it because you're using noclip. A regular player should be able to get inside. The Airfield is located 40 meters above the zero coordinates, and as far as I know, monument protection plugins may only block players and vehicles. So far, there haven't been any issues with this

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