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Getting crazy console spam when a player is raiding another player

Not a Bug 1.1.0

SlayersRust
SlayersRust

Posted

Getting these errors in console

Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).

Meowhuh

Posted

Changed Status from Pending to Work in Progress

Meowhuh

Posted

11 minutes ago, SlayersRust said:

Getting these errors in console

Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).

Hi, i will check it in bit 🙂

  • Love 1
Meowhuh

Posted

1 hour ago, SlayersRust said:

Getting these errors in console

Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.11997s will be skipped due to it being less than attached assets/prefabs/weapons/ak47u/ak47u.entity.prefab attack cooldown (0.1328125s).

Can you pls dm me on discord i will send you test version 🙂❤️

id : meowhuh43

Meowhuh

Posted

Changed Status from Work in Progress to Not a Bug

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