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Update causing nothing to happen when signal thrown

Closed 1.2.19 1.2.22

Venedas
Venedas

Posted (edited)

Since the Rust update, the plugin isn't worked for me. The players get the signal like usual, but when they throw it nothing happens. No message in chat, no heli, nothing at all. RCON error below..

It didn't work on the previous plugin version and I updated it to the latest and that didn't fix it. Thanks!

 

(13:44:26) | Exception while calling NextTick callback (ArgumentNullException: Value cannot be null.
Parameter name: key)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 
  at System.Collections.Generic.Dictionary`2+KeyCollection[TKey,TValue].System.Collections.Generic.ICollection<TKey>.Contains (TKey item) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 
  at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00013] in <a314714511a14f84b853c03efd8682b8>:0 
  at Oxide.Plugins.HeliSignals.HeliSignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x00092] in <c6fee43a32df4ff0937c2d9794cd9c70>:0 
  at Oxide.Plugins.HeliSignals+<>c__DisplayClass59_0.<OnExplosiveThrown>b__0 () [0x00000] in <c6fee43a32df4ff0937c2d9794cd9c70>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0

 

Edited by Venedas
tacman1981

Posted

Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2+KeyCollection[TKey,TValue].System.Collections.Generic.ICollection<TKey>.Contains (TKey item) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00013] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.HeliSignals.HeliSignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x00092] in <544355685a1a405c9a365340a6371613>:0 at Oxide.Plugins.HeliSignals+<>c__DisplayClass59_0.<OnExplosiveThrown>b__0 () [0x00000] in <544355685a1a405c9a365340a6371613>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0

same, with update it is the same error as bradley drops now

ZEODE

Posted

Changed Status from Pending to Work in Progress

KingSizeKevin

Posted

I dont know if this is related, but were getting intermittent signals thrown doing nothing.  They just go on the ground and  stay on the ground forever, and then do not save correctly

 

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)

(19:39:03) | Saved 98,295 ents, cache(0.28), write(0.08), disk(0.02).

ZEODE

Posted (edited)

The save issue is fixed, but you still have null entries in your list.  It’s not related to the issue above and is separate.

 

NullSaveList.cs
 

Load this and then use the command in the console to clear any null items in your save list. Open the file to see what the command is as I can’t remember off the top of my head.

Edited by ZEODE
ZEODE

Posted

With regards to the other error which prevents helis being called, can I ask if any of you use other plugins which also act on Supply Signals?

Venedas

Posted

The only other plugin we have that use signals is Bradley Drops.

ZEODE

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to 1.2.22

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