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npc

Closed 1.1.2 1.1.4

also -- i noticed that if i restart the abandonedplugin it doesnt maintain the bases thats already abandoned. does it recompute everything? because what if a base has been manually converted 

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i am actually trying to prevent this plugin from converting raidable bases. and sorry, but i will not have the two plugins interact together. that is exclusive to someone already.

reloading the plugin is intended to cancel the raids. don't reload it 🙂 if you need a command to reload the config then I can do that

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did they pay you to make it exclusive for them? would've been fun. anyway its ok if that's the plan. 

 

btw --- we noticed that the player turrets that are built in the zone (the attacking players) fire but do not deal damage. similar to the issue of the raid base i raised 

 

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yes, it was paid

can you explain more about the turrets? were the victims inside or outside of the bubble? was it a pve or pvp base? is your server pve or pvp?

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related question --- is it possible for an abandoned base to have a pre-named zone? my idea is maybe i can connect it with dynamicpvp or botspawn to generate npcs

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not possible as i do not use zone manager. i am not familiar with botspawn either, but I added support for it in the next update

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ok ill wait for that thank you! bot spawn allows spawning of zombies or scientist in monuments or named zones. so in theory we can mark the abandoned bases as zones and have bots spawn there.

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no problem, but as I stated it isn't possible to use zones because I do not use zone manager.

the support i added will use profiles you configure from botspawn and spawn those at the abandoned bases

so for example, you add a few profiles to the abandoned configuration and it will then choose one of them randomly and spawn all of the bots from that randomly chosen profile. you can also specify just 1 profile if you like.

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