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Explosive 5.56 Rifle Ammo

Closed 1.0.4 1.1.0

Chiyo
Chiyo

Posted

Hello, 

I have 3 custom recipes for ammo - they work all except Explosive 5.56 Rifle Ammo, when I craft this, I will get Pistol Bullets. Any ideas?

   {
      "Crafting Display Name": "Pistol Bullet",
      "Item Shortname": "ammo.pistol",
      "Item Amount": 4,
      "Skin ID": 0,
      "Item Name": "",
      "Icon URL": "",
      "Mixing Time": 1.0,
      "Default Display": true,
      "Require Shortname Blueprint": false,
      "Required Permission": "",
      "Mixing Time Permission Divider": {},
      "Crafting Ingredients": [
        {
          "Item Shortname": "metal.fragments",
          "Item Amount": 10,
          "Skin ID": 0,
          "Icon URL": ""
        },
        {
          "Item Shortname": "gunpowder",
          "Item Amount": 5,
          "Skin ID": 0,
          "Icon URL": ""
        }
      ]
    },
    {
      "Crafting Display Name": "5.56 Rifle Ammo",
      "Item Shortname": "ammo.rifle",
      "Item Amount": 3,
      "Skin ID": 0,
      "Item Name": "",
      "Icon URL": "",
      "Mixing Time": 1.0,
      "Default Display": true,
      "Require Shortname Blueprint": false,
      "Required Permission": "",
      "Mixing Time Permission Divider": {},
      "Crafting Ingredients": [
        {
          "Item Shortname": "gunpowder",
          "Item Amount": 10,
          "Skin ID": 0,
          "Icon URL": ""
        },
        {
          "Item Shortname": "metal.fragments",
          "Item Amount": 5,
          "Skin ID": 0,
          "Icon URL": ""
        }
      ]
    },
    {
      "Crafting Display Name": "Explosive 5.56 Rifle Ammo",
      "Item Shortname": "ammo.rifle.explosive",
      "Item Amount": 2,
      "Skin ID": 0,
      "Item Name": "",
      "Icon URL": "",
      "Mixing Time": 1.0,
      "Default Display": true,
      "Require Shortname Blueprint": false,
      "Required Permission": "",
      "Mixing Time Permission Divider": {},
      "Crafting Ingredients": [
        {
          "Item Shortname": "metal.fragments",
          "Item Amount": 10,
          "Skin ID": 0,
          "Icon URL": ""
        },
        {
          "Item Shortname": "gunpowder",
          "Item Amount": 20,
          "Skin ID": 0,
          "Icon URL": ""
        },
        {
          "Item Shortname": "sulfur",
          "Item Amount": 10,
          "Skin ID": 0,
          "Icon URL": ""
        }
      ]
    }

Thank you in advance

ThePitereq

Posted (edited)

Hey! Change the order of the recipes.
It checks recipes from top to bottom, and it find that the pistol recipe is equal to the explo recipe and it ignores sulfur as requirement.
This will be fixed in 1.1.0 that's almost ready.

You can also switch the places of the metal fragments and gunpowder in one of recipes and it should also work, so its gunpowder,. metal and sulfur

Edited by ThePitereq
ThePitereq

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.1.0

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