DirtyPixels
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Failed to call hook 'OnServerInitialized'
DirtyPixels replied to DirtyPixels's Support Request in Support
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Failed to call hook 'OnServerInitialized' on plugin 'BPUnlock v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BPUnlock.OnServerInitialized () [0x0002e] in <24e87483d22849f9bf00a7b294e9bb43>:0 at Oxide.Plugins.BPUnlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <24e87483d22849f9bf00a7b294e9bb43>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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I'm not sure if I'm using the command incorrectly but... bpunlock unlock default All Gives me the error Edit: I think I figured it out, checked and you use OnServerInitialized to pull the groups in. So a server restart fixed this and it found the registered Oxide Groups!!! * Will leave here just in case anyone else has similar issue
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Hi There was a plugin on uMod which I believe is no longer maintained. https://umod.org/plugins/rock-block The plugin does work most of the time, but we've noticed an increase in player glitching into rocks and firing out rather than attempting to build. Is there a way of detecting if a player is within a rock and then either a) teleport them some where random b) kill them
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