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DirtyPixels

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  1. DirtyPixels

    BPUnlock

    Would it be possible to unlock by workbench. So Workbench level 1?
  2. Why is this closed, has it been updated?
  3. Failed to call hook 'OnServerInitialized' on plugin 'BPUnlock v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BPUnlock.OnServerInitialized () [0x0002e] in <24e87483d22849f9bf00a7b294e9bb43>:0 at Oxide.Plugins.BPUnlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <24e87483d22849f9bf00a7b294e9bb43>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  4. DirtyPixels

    BPUnlock

    Getting this error when trying to use console command from RCON
  5. DirtyPixels

    BPUnlock

    I'm not sure if I'm using the command incorrectly but... bpunlock unlock default All Gives me the error Edit: I think I figured it out, checked and you use OnServerInitialized to pull the groups in. So a server restart fixed this and it found the registered Oxide Groups!!! * Will leave here just in case anyone else has similar issue
  6. Hi There was a plugin on uMod which I believe is no longer maintained. https://umod.org/plugins/rock-block The plugin does work most of the time, but we've noticed an increase in player glitching into rocks and firing out rather than attempting to build. Is there a way of detecting if a player is within a rock and then either a) teleport them some where random b) kill them
  7. DirtyPixels

    BPUnlock

    Would it be possible to have a command bpunlock unlock default everything When using: bpunlock unlock default all does not do this.
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