Jump to content

Craft

Developer
  • Posts

    416
  • Joined

  • Last visited

5 Followers

Recent Profile Visitors

5,495 profile views

Craft's Achievements

Proficient

Proficient (10/15)

  • Collaborator
  • First Post
  • Conversation Starter
  • Reacting Well
  • Dedicated

Recent Badges

57

Reputation

  1. Craft

    limits reached

    I have no ill intentions Why does every new author get seriously ill?
  2. Craft

    limits reached

    me too
  3. Craft

    Movement Speed

    Performance issues?
  4. Craft

    Entity Group

    This plugin is no longer updated, you can refer to its configuration file
  5. Craft

    Entity Group

    There are many repetitive things in the game, such as rail planting boxes and regular planting boxes. Consider putting them in the same group and using the same restriction for both entities
  6. Craft

    Role Permission

    Invalid modification of permission name need lang
  7. Craft

    Tank move

    I fixed Bradley in one place with a hook, but the backend will output a lot of stuck logs. Can't this be turned off?
  8. Craft

    Tank move

    Is there a method to prohibit tank movement?
  9. Craft

    Return items

    When there is no tool cabinet authorization, the plugin will return items infinitely
  10. Craft

    error

    Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" HeliSignals was compiled successfully in 219ms [Heli Signals] INFO: Vanilla patrol Helicopter server event has been re-enabled Unloaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 Fallback handler could not load library D:/Server2/rustds/RustDedicated_Data/MonoBleedingEdge/data-000002413E9C0020.dll [Heli Signals] INFO: Vanilla patrol Helicopter server event is disabled Loaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x00032] in <4611e67e02d94bbfa76598066f4bbe48>:0 at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <4611e67e02d94bbfa76598066f4bbe48>:0
  11. Craft

    error

    finity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" |nfinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
  12. Craft

    ObjectLimiter

    I think it is unnecessary to restrict teams or clans, as it is easy for players to bypass the restrictions when leaving the team. Simply limit Entity groups for each player
  13. Craft

    ObjectLimiter

    Take a look at this, just check the prefabrication
  14. Craft

    ObjectLimiter

    Can all planting boxes use one physical group? Can limit the total number of entity groups
1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.2k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.