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vvxxqq

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  1. vvxxqq

    NavMesh errors and flying NPCs

    Yeah deleting the prefab works. However even if we spawn NPCs back from the console they won't move and sometimes will float. Would you know any possible fixes to that, another plugin maybe? It seems like they won't snap to the mesh even though the compound was pixel-to-pixel height adjusted to the original
  2. vvxxqq

    NavMesh errors and flying NPCs

    I'm not sure if this is related but surely seems like it. Also no NPCs are moving in the compound even those who seem to be on the ground. Googling points that error to an NPC placement/spawn error Edit: no other parts of the map were changed
  3. vvxxqq

    NavMesh errors and flying NPCs

    Strictly by the guide, yes
  4. vvxxqq

    NavMesh errors and flying NPCs

    Hi! Asset was set up following the guide. Everything looks fine but there's one random door (not detectable by entity.find_id) and NPCs in the outpost are flying. What do you think could be the problem? Maybe we need to snap the monument to the terrain somehow in the RustEdit?
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