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Hello, after the last Rust Update the Plugin isn´t working. (11:16:04) | Error while compiling JunkpileNPC: Cannot convert type 'BasePlayer.EncryptedValue<ulong>' to 'int' | Line: 789, Pos: 68
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Hey, a Pickaxe with one star and bonus at gathering gives less resources than the same vanilla tool. a vanilla pickaxe gives 2000 stone and a one star pickaxe from this mod with gethering bonus gives 19xx stone. There is also a bug? Greetings
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{ "Version": { "Major": 3, "Minor": 0, "Patch": 0 }, "Options": { "PreventUselessPerks": false, "SaveOnServerSave": false }, "Perks": { "lethal": { "ImageUrl": "https://i.ibb.co/pKdCMGw/lethal.png", "Color": "0.49 0.161 0.161 1", "Modifier": 10.0, "MaxRank": 5, "Weight": 5 }, "durable": { "ImageUrl": "https://i.ibb.co/7RsnSBj/durable.png", "Color": "0.659 0.42 0.161 1", "Modifier": 20.0, "MaxRank": 5, "Weight": 5 }, "efficient": { "ImageUrl": "https://i.ibb.co/ZHgwYg0/efficient.png", "Color": "0.369 0.62 0.361 1", "Modifier": 15.0, "MaxRank": 5, "Weight": 5 }, "plated": { "ImageUrl": "https://i.ibb.co/fNXv4Jx/plated.png", "Color": "0.541 0.678 0.702 1", "Modifier": 10.0, "MaxRank": 5, "Weight": 5 } }, "Categories": { "Clothing": { "Enabled": true, "ImageUrl": "https://i.ibb.co/9YhRZCH/tailoring.png", "TrackedByDefault": false }, "Melee": { "Enabled": true, "ImageUrl": "https://i.ibb.co/7Gyb4X4/weaponsmithing.png", "TrackedByDefault": false }, "Bows": { "Enabled": true, "ImageUrl": "https://i.ibb.co/x50T2yJ/bowmaking.png", "TrackedByDefault": false }, "Firearms": { "Enabled": true, "ImageUrl": "https://i.ibb.co/rxpH6B3/gunsmithing.png", "TrackedByDefault": false }, "Tools": { "Enabled": true, "ImageUrl": "https://i.ibb.co/t3gVHKv/toolcrafting.png", "TrackedByDefault": false } }, "ItemLeveling": { "Table": "ItemLevels", "XpGainedForItemWorkbenchTier": [ 1, 1, 1, 1, 1 ] }, "CategoryLeveling": { "DuplicationChancePerLevel": 0.001, "CraftingSpeedIncreasePerLevel": 0.01, "Table": "CategoryLevels", "XpGainedForItemWorkbenchTier": [ 1, 2, 3, 5, 8 ] }, "QualityTiers": { "Table": "QualityChances", "SingleStarImageUrl": "https://i.ibb.co/xLF7pk4/starb.png", "ImageUrls": [ "https://i.ibb.co/HdvFyvS/star1c.png", "https://i.ibb.co/Xyk7XdW/star2c.png", "https://i.ibb.co/PhpMr9t/star3c.png", "https://i.ibb.co/yNgYZW4/star4c.png", "https://i.ibb.co/N1RpDPV/star5c.png" ], "RarityColors": [ "1 1 1 1", "0.4 0.929 0.361 1", "0.2 0.459 0.91 1", "0.69 0.38 0.839 1", "1 0.839 0 1", "1 0.412 0 1" ] }, "SkillsMenu": { "OpenMenuCommand": "skills", "ShowStatistics": true }, "Tracking": { "MaxTrackedItems": 2, "X": 310, "Y": 14 }, "InventoryOverlay": { "ShowClothingModifiers": true, "QualityStarsSizeScale": 1.0, "InspectionBannerImageUrl": "https://i.ibb.co/N1THK27/banner-lines.png" }, "HudButtons": { "QualityButton": { "Show": true, "IconUrl": "assets/icons/info.png", "Color": "1 1 1 0.5", "ShowText": false, "TextSize": 6, "Size": 30, "X": -225, "Y": 13 }, "SkillsButton": { "Show": true, "IconUrl": "assets/icons/xp.png", "Color": "1 1 1 0.5", "ShowText": false, "TextSize": 6, "Size": 36, "X": 215, "Y": 13 } }, "Notifications": { "Enabled": true, "PlaySfx": true, "X": 24, "Y": 100 } } PlayerCraftingSkills.json are all Players there but all eintrys are 0
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Hello, my Server makes every Day a Restart. After the Server restart the Skills of all players are set all to 0.
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ZargoZ started following Delete All at death
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hello, i'm looking for a mod that deletes everything when you die. the whole inventory as well as the option to delete the extra backpack. oxide oder harmony is no matter Greetz Kai
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Hi, of course it is Ferry Terminal sorry ^^ ok thank you for the Info. Custom Maps without a Harbot are The Earth Apokalypse and Helheim Island(https://rust-keiroxcustommaps.com). Actually i edit this maps by myself and add a harbor. But I thought I would just ask. Greetings
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ZargoZ started following Console Error , Can spawn on Ferry Harbor? and It doesn´t work - Permission 'crafts.use' doesn't exist
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Hello, is there a way to spawn the Event at the Ferry Harbor. Many Custom Maps has only this Harbot and no normal Harbor? Greetings Kai
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thx again for your help. you can close this thread.
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If you have time can you maybe give me a config example for the car chassis so that I can add it to the config? otherwise you can close here.
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Thx alot it works now
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ok the permission i have set in den craft.json and it works now, but i see always a blank menu ingame. there are no crafts.
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hello, the mod is loaded but when i start it ingame with crafts open i see a blank menu when i will at the permission i became this in the console: 16:39:30) | Loaded plugin Crafts v2.10.13 by Mevent (16:39:30) | [Image Library] Starting order Crafts (16:39:32) | Image batch (Crafts) has been stored successfully (16:40:56) | Permission 'crafts.use' doesn't exist
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Hello, console command floot (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"