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ZargoZ

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  1. Hello, after the last Rust Update the Plugin isn´t working. (11:16:04) | Error while compiling JunkpileNPC: Cannot convert type 'BasePlayer.EncryptedValue<ulong>' to 'int' | Line: 789, Pos: 68
  2. Hey, a Pickaxe with one star and bonus at gathering gives less resources than the same vanilla tool. a vanilla pickaxe gives 2000 stone and a one star pickaxe from this mod with gethering bonus gives 19xx stone. There is also a bug? Greetings
  3. { "Version": { "Major": 3, "Minor": 0, "Patch": 0 }, "Options": { "PreventUselessPerks": false, "SaveOnServerSave": false }, "Perks": { "lethal": { "ImageUrl": "https://i.ibb.co/pKdCMGw/lethal.png", "Color": "0.49 0.161 0.161 1", "Modifier": 10.0, "MaxRank": 5, "Weight": 5 }, "durable": { "ImageUrl": "https://i.ibb.co/7RsnSBj/durable.png", "Color": "0.659 0.42 0.161 1", "Modifier": 20.0, "MaxRank": 5, "Weight": 5 }, "efficient": { "ImageUrl": "https://i.ibb.co/ZHgwYg0/efficient.png", "Color": "0.369 0.62 0.361 1", "Modifier": 15.0, "MaxRank": 5, "Weight": 5 }, "plated": { "ImageUrl": "https://i.ibb.co/fNXv4Jx/plated.png", "Color": "0.541 0.678 0.702 1", "Modifier": 10.0, "MaxRank": 5, "Weight": 5 } }, "Categories": { "Clothing": { "Enabled": true, "ImageUrl": "https://i.ibb.co/9YhRZCH/tailoring.png", "TrackedByDefault": false }, "Melee": { "Enabled": true, "ImageUrl": "https://i.ibb.co/7Gyb4X4/weaponsmithing.png", "TrackedByDefault": false }, "Bows": { "Enabled": true, "ImageUrl": "https://i.ibb.co/x50T2yJ/bowmaking.png", "TrackedByDefault": false }, "Firearms": { "Enabled": true, "ImageUrl": "https://i.ibb.co/rxpH6B3/gunsmithing.png", "TrackedByDefault": false }, "Tools": { "Enabled": true, "ImageUrl": "https://i.ibb.co/t3gVHKv/toolcrafting.png", "TrackedByDefault": false } }, "ItemLeveling": { "Table": "ItemLevels", "XpGainedForItemWorkbenchTier": [ 1, 1, 1, 1, 1 ] }, "CategoryLeveling": { "DuplicationChancePerLevel": 0.001, "CraftingSpeedIncreasePerLevel": 0.01, "Table": "CategoryLevels", "XpGainedForItemWorkbenchTier": [ 1, 2, 3, 5, 8 ] }, "QualityTiers": { "Table": "QualityChances", "SingleStarImageUrl": "https://i.ibb.co/xLF7pk4/starb.png", "ImageUrls": [ "https://i.ibb.co/HdvFyvS/star1c.png", "https://i.ibb.co/Xyk7XdW/star2c.png", "https://i.ibb.co/PhpMr9t/star3c.png", "https://i.ibb.co/yNgYZW4/star4c.png", "https://i.ibb.co/N1RpDPV/star5c.png" ], "RarityColors": [ "1 1 1 1", "0.4 0.929 0.361 1", "0.2 0.459 0.91 1", "0.69 0.38 0.839 1", "1 0.839 0 1", "1 0.412 0 1" ] }, "SkillsMenu": { "OpenMenuCommand": "skills", "ShowStatistics": true }, "Tracking": { "MaxTrackedItems": 2, "X": 310, "Y": 14 }, "InventoryOverlay": { "ShowClothingModifiers": true, "QualityStarsSizeScale": 1.0, "InspectionBannerImageUrl": "https://i.ibb.co/N1THK27/banner-lines.png" }, "HudButtons": { "QualityButton": { "Show": true, "IconUrl": "assets/icons/info.png", "Color": "1 1 1 0.5", "ShowText": false, "TextSize": 6, "Size": 30, "X": -225, "Y": 13 }, "SkillsButton": { "Show": true, "IconUrl": "assets/icons/xp.png", "Color": "1 1 1 0.5", "ShowText": false, "TextSize": 6, "Size": 36, "X": 215, "Y": 13 } }, "Notifications": { "Enabled": true, "PlaySfx": true, "X": 24, "Y": 100 } } PlayerCraftingSkills.json are all Players there but all eintrys are 0
  4. Hello, my Server makes every Day a Restart. After the Server restart the Skills of all players are set all to 0.
  5. ZargoZ

    Crafts

    @MeventSupport Great Thank You it works fine. Greetz Kai
  6. ZargoZ

    Crafts

    Hi, can anyboby help me to add a ridable Horse to crafts? I have no Idee how i can do this? Greetz Kai
  7. hello, i'm looking for a mod that deletes everything when you die. the whole inventory as well as the option to delete the extra backpack. oxide oder harmony is no matter Greetz Kai
  8. ZargoZ

    Can spawn on Ferry Harbor?

    Hi, of course it is Ferry Terminal sorry ^^ ok thank you for the Info. Custom Maps without a Harbot are The Earth Apokalypse and Helheim Island(https://rust-keiroxcustommaps.com). Actually i edit this maps by myself and add a harbor. But I thought I would just ask. Greetings
  9. ZargoZ

    Can spawn on Ferry Harbor?

    Hello, is there a way to spawn the Event at the Ferry Harbor. Many Custom Maps has only this Harbot and no normal Harbor? Greetings Kai
  10. thx again for your help. you can close this thread.
  11. If you have time can you maybe give me a config example for the car chassis so that I can add it to the config? otherwise you can close here.
  12. Thx alot it works now
  13. ok the permission i have set in den craft.json and it works now, but i see always a blank menu ingame. there are no crafts.
  14. hello, the mod is loaded but when i start it ingame with crafts open i see a blank menu when i will at the permission i became this in the console: 16:39:30) | Loaded plugin Crafts v2.10.13 by Mevent (16:39:30) | [Image Library] Starting order Crafts (16:39:32) | Image batch (Crafts) has been stored successfully (16:40:56) | Permission 'crafts.use' doesn't exist
  15. ZargoZ

    Console Error

    Hello, console command floot (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (13:57:54) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"
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