JeffG's Wishlist
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Radio Station Trailer
A small pop-up Radio Station built inside a shipping container on the back of a trailer. 83 prefabs total, no masks included.
Feel free to make it your own by swapping out any materials, a couple of the Tiled Metal Cubes also look good as the container shell, and there are multiple Tiled Dev Cubes to switch out the colour of the DJ booth. There are also a few options of Tiled Cloth Cubes for various floor colours.
Featuring:
* Fully hooked up lights & speakers from the boombox
* 3 pictureframes and 1 neon sign for your logos to be added (using a plugin like SignArtist/AutoSigns etc)
* 3 mountable chairs & a detailed DJ Booth
* Options to plug in more lights/lazers using the Connected Speaker outputs
A cool feature of hooking up the boombox directly to connected speakers in RustEdit is that they output full quality sound instead of the regular tinny sound! I haven't tested extreme distances but it seems you can plug them in way beyond the in game limits and have a huge spead of good quality audio.
I would reccomend installing the RustEdit DLL to prevent deployables being able to be destroyed.
- #radio station
- #trailer
- (and 5 more)
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Collection Log
By imthenewguy in Plugins
Collection Log is a plugin that will track items collected from multiple sources against multiple collection logs. When a player discovers a new item that is contained in one of the logs, it is marked as found. Once a log has been entirely collected, the player is rewarded with that logs prizes. The sources that players can obtain items from are completely customizable, allowing for some unique logs to be created.
Fully customizable logs that also support custom items. 11 different sources that can be collected from (Crates, barrels, Farming, Fishing, Woodcutting etc). Support for item rewards and command rewards included. Supports UINotify for communicating newly collected items.
Here is an example of 2 collection logs with different sources:
The "Farming" collection log contains growable items such as cloth, corn and pumpkins, but the only valid source to obtain these items from is the Farming source. The "Resources" collection log contains many types of items, but has some overlap with the "Farming" log, which includes cloth, corn and pumpkins. The key difference is that this log supports multiple sources (Collecting, Crates, Barrels, and Woodcutting), but it does not contain the Farming source. In this situation: When a player collects a map generated hemp plant (hemp-collectible), it would register cloth under the "Resources" log as collected, but it will not do the same for the "Farming" log.
The "Farming" log would only register if the cloth was obtained from a grown hemp plant (hemp.entity).
This is an example of how you can differentiate the same items using different sources.
The plugin allows for multiple sources per collection log.
Barrel - Triggered when the player destroys a barrel or road sign Collecting - Triggered when the player picks up an entity (hemp-collectible, diesel_collectible etc). Crates - Triggered when the player opens a create (only the first player to open the crate will trigger it). Farming - Triggered when the player collects grown entities. Fishing, - Triggered when the player catches a fish. Mining - Triggered when the player mines ore. Woodcutting - Triggered when the player chops a tree. Skinning - Triggered when a player skins an animal/person. Crafting - Triggered when a craft completes. Unwrap - Triggered when a player uses the unwrap button on an item. Consume - Triggered when a player uses the eat/drink button on an item. Corpse - Triggered when a player loots the corpse of an NPC. Plugin - Triggered by a Third-party plugin.
The only permission in the plugin currently is collectionlog.use.
This is required to use any feature of the plugin.
Menu command (customizable via config): cl or collectionlog
API
// Triggers collection of an item. sourceType should be a CollectionSource enum. void CollectFromPlugin(BasePlayer player, Item item, string sourceType);
- #collecting
- #item
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(and 7 more)
Tagged with:
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Skorm Arena [EVENT]
By Ionut Shiro in Arenas
This monument was created for holding events in it. The arena is made in such a way that players can be divided into 2 teams, red and blue. The administrator can manage the arena without leaving the place from which he watches the battle. Observers of the battle can sit on the stands, where I have installed invisible chairs. There are 2 entrances to the arena, entrance 1 and entrance 2, in order to get there, you need to open the kinetic doors from the inside, this could be your assistant. What can you manage? I have divided the control view into 2 parts, "light" and "doors".
Which doors can be opened?
- Doors in which gladiators sit
- Doors to the store.
- Doors for buying horses.
- Doors for access to the arena doors(climb up).
- Exit doors to the arena
What kind of electricity can be used?
- Light in the gladiator chambers
- Light between the cameras and the store
- Light at the horse spawn place
-Light between the exit to the arena doors
- Light at the Arena door
- Light in the place where the administrator is sitting
- Circular illumination on the battlefield inside the arena
- Circular lighting around the arena
- Turning on and off the cameras inside the arena
All electricity is divided into 2 teams, you can separately open the doors of the blue or red ones. For greater historicity and convenience, I added an option called "pollice verso", which allows the administrator to give an order to spare or kill the loser, well, or just show everyone what decision he made. I thought that 2 teams would not be enough, and added 2 more exits "Bot1" and "Bot2", there you can spawn bots and open the doors for them to enter the arena. In the arena itself, I placed 2 traps, a barbed post and an electric pressure plate. What can players buy in the store and what are they like?
- Food Store
- Medical supplies Store
- Weapons Store
- Armor Shop
- Clothing store
The weapon is only melee, the armor is only wooden.But you can change the settings at your discretion. Clothing, weapons, can be sold at a price 2 times less. To do this, I divided the stores into "Buy" and "Sell"sections. The currency in the store is bones, gladiators can get bones from those killed in the arena. How do the cameras work?
To turn off the cameras, the administrator should simply move the switch to the "off" position.
Total of 20 cameras
4 cameras are located on the site of the gladiator battle. 5 cameras in the rooms of the red team. 5 cameras in the rooms of the blue team. 3 cameras at the exits of the red team. 3 cameras at the exits of the blue team. Camera names
arena1 arena2 arena3 arena4 Blue Team Cameras
bglad1 bglad2 bglad3 bglad4 bglad5
bglads bglads2 bglads2 Red Team Cameras
rglad1 rglad2 rglad3 rglad4 rglad5
rglads rglads2 rglads2 There are 14500 objects in total.
- #arena
- #colosseum
- (and 15 more)
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Dantes Peak
Dante's Peak is a 3000K size map with around 75K prefabs featuring an active Volcano (plugin included) The Volcano is the main source or ore resources on the map so build close to the mountain and your guaranteed rich pickings at the expense of possibly getting your base wrecked from the bombardment. Build away from the danger zone and you will struggle to find all you need but no risk of death from falling rocks.
CUSTOM MONUMENTS & FEATURES
Active Volcano (plugin included) Volcano Research Facility Liquor in the Front Poker in the Rear Bar Motorcycle Club Railway Sidings Wallace Town International Airport (Full Size) 2 Aircraft Ship Wreck Radar Station Wind Power Station Solar Tower Dormant Volcano Hot Springs Bayou Bunker Guntopia STANDARD MONUMENTS
Junkyard Outpost Arctic Research Base Abandoned Military Base Bandit Camp Harbour Dome Trainyard Rad Town Usual Smaller Monuments
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Modern Public Heli Tower
By Ionut Shiro in Prefabs
A modern heli tower which can fit perfectly on any PVE/PVP modded server.
No masks included , simply drag and drop anywhere.
Vending machines from the screenshots work just like a normal vending machine with the custom vending profiles which are provided with the prefab.
CCTV Cameras are :
To use this on your map copy the files from "Custom Prefabs" and "Vending Presets" folders into your "CustomPrefabs" and "VendingPresets" folder in RustEdit directory and after that you can see your new prefab in the Custom Prefabs list in Rust Edit and be able to edit the vending profiles if you wish so.
