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AlphaLoot Probability 1.1.1

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PistOffBastd

Posted

Can someone please explain how to use this a little bit better?

SturdyStubs

Posted (edited)

On 6/8/2025 at 6:58 AM, PistOffBastd said:

Can someone please explain how to use this a little bit better?

Drag your AlphaLoot loot profiles into the root folder of the project, modify the parameters of your desired outcome and modify the names in the config to whatever your loot profiles are called, and then run the program.

After running, you will get an output folder with the probabilities of your profiles in a percent format.

Here is a more in depth explanation of the parameters

      "loot_files": [
            "default_loottable.json",
            "default_heli_loottable.json",
            "default_bradley_loottable.json"
      ],

The section above is where you will change the names of your loot profiles, you can add as many as you want as long as the names are different.
Here is an explanation of each config parameter:


output_min_max_condition - This will output the minimum and maximum conditions of durability based items that are spawnable in crates. So if your loot profile has a node definition that has a range of 10-20% durability on a weapon, it will output that information in your output file.
output_min_max_amount - This will output the minimum and maximum amount of items that can spawn in the crate for a specific item. If you have a component set to spawn between 2-10 of that item it will output the minimum is 2 and the maximum is 10 for that item.
round_percentages - This will round all percentages to the closest half. If you have an output of 14.36 without the parameter enabled, it will round to 14.5. If you have an output of 14.76, it will output to 15. The values are set as such: Anything under .25 are automatically rounded down to the nearest whole number. Anything between .25 and .74 are rounded to .5. Anything above .75 is rounded to the next whole number.
aggregrated_probability - This will look at all of your outputs and combine duplicates in each container into one percentage. If you have a few subdefinitions in your container that have multiples such as 3-5 rope in one subdefinition and 2-4 in another, it will combine the probability of all ropes in that container instead of separating them.

Edited by SturdyStubs

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