Jump to content

Thortazo

Member
  • Posts

    9
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Thortazo's Achievements

Rookie

Rookie (2/15)

  • One Year In
  • One Month Later
  • Conversation Starter
  • Dedicated
  • Week One Done

Recent Badges

1

Reputation

  1. Thortazo

    Inconsistent Boost Results

    Same issue here..., supposed to get 120% bonus getting growable pumpkins, buy gaining 37,5 xp. The same without bonus.
  2. Thankss! The problem is solved! Thnx again and great job coding RaidableBases plugin!
  3. Ok, i think i figured out, what was the cause. I'm using Devil Islands custom map and it came with a plugin called: FOffNavmeshSpam. Tried to disable the plugin and manually spawn scientist npc inside buildings, because i could not do that either and it worked. As i can see the plugin avoid spamming messages ov invalid navmesh position, i think maybe the custom map is not well polished. I will try with procedural map to see if the issue is solved. Is there any chance to deactivate that plugin while inside of raidablebases? maybe a fragment of code i can use to add the exception on raidablebases ? Thx for advantage. using UnityEngine; using UnityEngine.AI; namespace Oxide.Plugins { [Info("FOffNavmeshSpam", "bmgjet", "1.0.0")] [Description("Stops the navmesh spamming for bots")] public class FOffNavmeshSpam : RustPlugin { void OnEntitySpawned(BaseNetworkable entity) { BaseNavigator baseNavigator = entity.GetComponent<BaseNavigator>(); if (baseNavigator != null) { Vector3 pos; if (!baseNavigator.GetNearestNavmeshPosition(entity.transform.position + (Vector3.one * 2f), out pos, (baseNavigator.IsSwimming() ? 30f : 6f))) { baseNavigator.topologyPreference = (TerrainTopology.Enum)TerrainTopology.EVERYTHING; BasePlayer bp = null; bp = entity as BasePlayer; if (bp != null){ClipGround(bp, baseNavigator);} } } } private void ClipGround(BasePlayer bp, BaseNavigator baseNavigator) { NavMeshHit hit; if (NavMesh.SamplePosition(bp.transform.position, out hit, 30, (int)baseNavigator.topologyPreference)) { bp.gameObject.layer = 17; baseNavigator.Warp(hit.position); bp.SendNetworkUpdateImmediate(); } NextTick(() => { Vector3 pos; if (!baseNavigator.GetNearestNavmeshPosition(bp.transform.position + (Vector3.one * 2f), out pos, (baseNavigator.IsSwimming() ? 30f : 6f))) { Puts("No Navmesh found @ " + pos.ToString() + " bot will be stationary to stop spam."); baseNavigator.CanUseNavMesh = false; } }); } } }
  4. Hi, my problem is that i have activated npc spawns inside raidablebases but they spawn outside and static (despite the npcs that are configured around the raidablases walls). Here's the config: "NPC Levels": { "Level 2 - Final Death": false }, "NPCs": { "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, "Spawn Inside Bases": { "Spawn On Floors": true, "Spawn On Beds": true, "Spawn On Rugs": true, "Spawn On Rugs With Skin Only": 1, "Spawn Murderers Outside": false, "Spawn Scientists Outside": false, "Minimum Inside (-1 = ignore)": 5, "Maximum Inside (-1 = ignore)": 10 }, Thanks for advantage.
  5. Thortazo

    Map file Outdated

    seems wiping every file of the server fixed that issue [17:56] but now i'm receiving the following: Monument Navmesh Build took 1.92 seconds NullReferenceException: Object reference not set to an instance of an object and it stops intiating the server...
  6. Thortazo

    Map file Outdated

    Hi, when i try to start my server with this map, no matter what i do, server fails loggin the following: World cache version mismatch: 9 != 1329865020 World File Outdated: IslandZ52220424P Tried to delete the server map serveral times and it didn't fixed the issue... Any Thoughs?
  7. Hi, i have the same problem above. Purchased this plugin but did not received the place anything plugin. Thnx for advantage.
1.1m

Downloads

Total number of downloads.

5.5k

Customers

Total customers served.

78.6k

Files Sold

Total number of files sold.

1.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.