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Thortazo's Achievements
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Thortazo started following Didn't get the Place Anything plugin , Inconsistent Boost Results , Npc not spawning inside raidables and 1 other
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Same issue here..., supposed to get 120% bonus getting growable pumpkins, buy gaining 37,5 xp. The same without bonus.
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Thankss! The problem is solved! Thnx again and great job coding RaidableBases plugin!
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Ok, i think i figured out, what was the cause. I'm using Devil Islands custom map and it came with a plugin called: FOffNavmeshSpam. Tried to disable the plugin and manually spawn scientist npc inside buildings, because i could not do that either and it worked. As i can see the plugin avoid spamming messages ov invalid navmesh position, i think maybe the custom map is not well polished. I will try with procedural map to see if the issue is solved. Is there any chance to deactivate that plugin while inside of raidablebases? maybe a fragment of code i can use to add the exception on raidablebases ? Thx for advantage. using UnityEngine; using UnityEngine.AI; namespace Oxide.Plugins { [Info("FOffNavmeshSpam", "bmgjet", "1.0.0")] [Description("Stops the navmesh spamming for bots")] public class FOffNavmeshSpam : RustPlugin { void OnEntitySpawned(BaseNetworkable entity) { BaseNavigator baseNavigator = entity.GetComponent<BaseNavigator>(); if (baseNavigator != null) { Vector3 pos; if (!baseNavigator.GetNearestNavmeshPosition(entity.transform.position + (Vector3.one * 2f), out pos, (baseNavigator.IsSwimming() ? 30f : 6f))) { baseNavigator.topologyPreference = (TerrainTopology.Enum)TerrainTopology.EVERYTHING; BasePlayer bp = null; bp = entity as BasePlayer; if (bp != null){ClipGround(bp, baseNavigator);} } } } private void ClipGround(BasePlayer bp, BaseNavigator baseNavigator) { NavMeshHit hit; if (NavMesh.SamplePosition(bp.transform.position, out hit, 30, (int)baseNavigator.topologyPreference)) { bp.gameObject.layer = 17; baseNavigator.Warp(hit.position); bp.SendNetworkUpdateImmediate(); } NextTick(() => { Vector3 pos; if (!baseNavigator.GetNearestNavmeshPosition(bp.transform.position + (Vector3.one * 2f), out pos, (baseNavigator.IsSwimming() ? 30f : 6f))) { Puts("No Navmesh found @ " + pos.ToString() + " bot will be stationary to stop spam."); baseNavigator.CanUseNavMesh = false; } }); } } }
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Hi, my problem is that i have activated npc spawns inside raidablebases but they spawn outside and static (despite the npcs that are configured around the raidablases walls). Here's the config: "NPC Levels": { "Level 2 - Final Death": false }, "NPCs": { "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, "Spawn Inside Bases": { "Spawn On Floors": true, "Spawn On Beds": true, "Spawn On Rugs": true, "Spawn On Rugs With Skin Only": 1, "Spawn Murderers Outside": false, "Spawn Scientists Outside": false, "Minimum Inside (-1 = ignore)": 5, "Maximum Inside (-1 = ignore)": 10 }, Thanks for advantage.
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seems wiping every file of the server fixed that issue [17:56] but now i'm receiving the following: Monument Navmesh Build took 1.92 seconds NullReferenceException: Object reference not set to an instance of an object and it stops intiating the server...
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Hi, when i try to start my server with this map, no matter what i do, server fails loggin the following: World cache version mismatch: 9 != 1329865020 World File Outdated: IslandZ52220424P Tried to delete the server map serveral times and it didn't fixed the issue... Any Thoughs?
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Hi, i have the same problem above. Purchased this plugin but did not received the place anything plugin. Thnx for advantage.