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Therily

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    Wow! Amazing plugin leaving us with little to no effort to redo the loot tables. Thank you sooo much @beee ! Good work!
  1. Therily

    Plugin doesn't work

    Hi, The hooks don't work for gathering. it only takes into consideration when players are killed, not when entities are killed which isn't great on a PVE server, especially when author said it would work with entities as per discussion thread. A referer and referee can refer each other. You can claim rewards over and over again. Unfortunately unusable per description. %STEAMID% should be changed to show display name instead. This was raised in discussion over a year ago without any reply.
  2. Therily

    Chest Stacks

    Our chests are stacking the wrong way since the latest update for tug boats. Adding more boxes keeps it the same as box number 2. Anyone else with this problem?
  3. Therily

    EpicLoot

    Hey! Running the latest version of the plugin, but when doing the /givescrappercurrency chat command gives below error message in console. Console command works fine. Failed to call hook 'GiveScrapperCurrency' on plugin 'EpicLoot v1.1.4' (FormatException: Input string was not in a correct format.) at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <fb001e01371b4adca20013e0ac763896>:0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GiveScrapperCurrency (BasePlayer player, System.String command, System.String[] args) [0x00025] in <d37cf2d0e1b6427d85cf6cb82c38cd9e>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00df2] in <d37cf2d0e1b6427d85cf6cb82c38cd9e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  4. Therily

    Monument Lock

    Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <889fb3a3b64046bdaed6e4414f87fb28>:0 at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <889fb3a3b64046bdaed6e4414f87fb28>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00020] in <889fb3a3b64046bdaed6e4414f87fb28>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <889fb3a3b64046bdaed6e4414f87fb28>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 Hi again. Getting this error message now Plugin worked fine for the first couple of hours but then stopped. After this it's followed by a massive console spam of "NullReferenceException: Object reference not set to an instance of an object". Saw there was an update to TruePVE earlier today but we're running the latest update but the monument lock still doesn't want to work as expected Any ideas what we can do? Thank you in advance!
  5. Therily

    Monument Lock

    Have done some tests and it seems to be working, thank you! We do have TruePVE installed so that might've been the issue then. Thanks a lot!
  6. Therily

    Monument Lock

    Only meant to post once
  7. Therily

    Monument Lock

    Thanks for an amazing plugin! This will (hopefully) solve some of our major headaches Just a question - are there any known plugins that conflicts with this? Running a PvE server and on our development server this worked perfectly, but when we imported it to production it doesn't work. It loads, I've ran the find monument command but it doesn't lock nor announce so just asking if there are any known conflicts that would do that. Otherwise we'll keep browsing though our list of plugins
  8. Therily

    Battlepass

    The missions are showing, but it doesn't count when gathering. So when I'm mining sulfur (gathering sulfur ores is my main mission today) it's still at 0 out of 5000.
  9. Therily

    Battlepass

    I can't get the gather missions to work. I'm running the latest update, but I still don't get the progress to work: "1": { "Mission description": "Collect 5000 sulfur ore", "Mission type": "Gather", "Shortname/prefab": "sulfur.ore", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 2, "Display Name (for 'Kill' missions)": null, "Amount": 5000, "Amount of main reward": 3, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 103114, "Chance": 0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, Am I missing something?
  10. Therily

    Battlepass

    Hi! What does mode on raidable bases do? Is it for raidbase difficulty? /T
    Been using this plugin for years and it's super user friendly, an easy way to deal with permissions and it has made my life a lot easier.
  11. Therily

    Referral System

    Hey! Thanks for an amazing plugin! Would love to know what condition options there are because I see killed players in the default config but "Number of destroyed objects" in the example. Are there any more that we can potentially use? Thanks!
  12. Heyyy! Love your work, bro! Currently running the UK 6K map and the excav has been working all wipe but yesterday morning the output disappeared so we can't empty it even though it consumes fuel. Scientists are all there and the supply drops seem to be working. Is there any solution or workaround? We've tried restarting, updating RE etc, but can't seem to get it to work again. Thanks in advance! /T
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