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Therily's Achievements
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Therily started following Plugin doesn't work
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Hi, The hooks don't work for gathering. it only takes into consideration when players are killed, not when entities are killed which isn't great on a PVE server, especially when author said it would work with entities as per discussion thread. A referer and referee can refer each other. You can claim rewards over and over again. Unfortunately unusable per description. %STEAMID% should be changed to show display name instead. This was raised in discussion over a year ago without any reply.
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Therily started following Chest Stacks
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- 62 comments
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- #rust
- #rust plugin
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Therily started following Battlepass , EpicLoot and Monument Lock
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Hey! Running the latest version of the plugin, but when doing the /givescrappercurrency chat command gives below error message in console. Console command works fine. Failed to call hook 'GiveScrapperCurrency' on plugin 'EpicLoot v1.1.4' (FormatException: Input string was not in a correct format.) at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <fb001e01371b4adca20013e0ac763896>:0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GiveScrapperCurrency (BasePlayer player, System.String command, System.String[] args) [0x00025] in <d37cf2d0e1b6427d85cf6cb82c38cd9e>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00df2] in <d37cf2d0e1b6427d85cf6cb82c38cd9e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
- 229 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <889fb3a3b64046bdaed6e4414f87fb28>:0 at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <889fb3a3b64046bdaed6e4414f87fb28>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00020] in <889fb3a3b64046bdaed6e4414f87fb28>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <889fb3a3b64046bdaed6e4414f87fb28>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 Hi again. Getting this error message now Plugin worked fine for the first couple of hours but then stopped. After this it's followed by a massive console spam of "NullReferenceException: Object reference not set to an instance of an object". Saw there was an update to TruePVE earlier today but we're running the latest update but the monument lock still doesn't want to work as expected Any ideas what we can do? Thank you in advance!
- 144 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 144 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
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- 144 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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Thanks for an amazing plugin! This will (hopefully) solve some of our major headaches Just a question - are there any known plugins that conflicts with this? Running a PvE server and on our development server this worked perfectly, but when we imported it to production it doesn't work. It loads, I've ran the find monument command but it doesn't lock nor announce so just asking if there are any known conflicts that would do that. Otherwise we'll keep browsing though our list of plugins
- 144 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
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I can't get the gather missions to work. I'm running the latest update, but I still don't get the progress to work: "1": { "Mission description": "Collect 5000 sulfur ore", "Mission type": "Gather", "Shortname/prefab": "sulfur.ore", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 2, "Display Name (for 'Kill' missions)": null, "Amount": 5000, "Amount of main reward": 3, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 103114, "Chance": 0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, Am I missing something?
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Therily started following United Kingdom of Rust 6K and Referral System
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- 184 comments
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- 2
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- #permissions
- #admin
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(and 7 more)
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- 9 comments
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- 1
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Heyyy! Love your work, bro! Currently running the UK 6K map and the excav has been working all wipe but yesterday morning the output disappeared so we can't empty it even though it consumes fuel. Scientists are all there and the supply drops seem to be working. Is there any solution or workaround? We've tried restarting, updating RE etc, but can't seem to get it to work again. Thanks in advance! /T