Search the Community
Showing results for tags 'rocket strike'.
-
Version 1.0.0
5 downloads
Rocket Strike - the ultimate event that allows you to create missile strikes anywhere on the map, in any quantity, any radius and with all possible settings. A unique feature is the creation of nuclear charges that create radiation zones after the explosion. The following types of rockets are supported: regular, fire, high-speed, MLRS. The configuration file allows you to manage all aspects of the event: - projectile type for a missile strike - random projectiles - explosion radius - number of missiles in launch - nuclear charge - nuclear charge strength - radius and duration of the radiation zone - event frequency - markers on map - marker on map after explosion (different color) - sound siren - notifications in chat (for all or for nearby players) - damage multipliers - loot after explosion Permissions Requires: rocketstrike.rs Chat commands /rs call (/rs - alias) - takes your position as the center point for launching rockets and using the "Default" preset /rs onme takes your position as the center point for launching rockets and using the "OnMe" preset /rs start - event start (the rocket strike will not start immediately, it will be scheduled according to the configuration settings) /rs stop - stops the event if it was started and scheduled Configuration Event settings "EventSettings": { "autoStart": false, // automatically schedule an event to run after the plugin is installed "startAtRandomTime": true, "randomTimeRangeFrom": 120, // minutes "randomTimeRangeUpTo": 180, // minutes "repeatTimeInterval": 45, // minutes "rocketsLaunchPreset": "Default", // selected launch preset "randomRocketsLaunchPresets": false } Presets 1 preset in the example below: "LaunchPresets": { "Default": { "soundAlarm": true, // play sound alarm on launch start "soundAlarmDuration": 11, // seconds "chatNotifications": true, // notify players "chatNotificationsForNeardbyPlayersOnly": false, // notify only nearby players "showMapMarker": true, // show markers on the map (both: red and orange) "mapMarkerLootingStageDuration": 10, // duration in minutes for the orange marker "noDamage": false, // turns damage off "dropLoot": true, // allows to control loot drop "dropLootMultiplier": 1.0, // multiplier for the loot amount dropped by each projectile "maxRadius": 350, // rocket launch zone max radius "minRadius": 250, // rocket launch zone min radius "maxRocketsAmount": 12, // max 12 rockets in one launch "minRocketsAmount": 7, // min 7 rockets in one launch "maxDuration": 120, // seconds "minDuration": 60, // seconds "damageMultiplier": 1.0, // global damage multiplier that affects each projectile "projectiles": [ "NuclearMLRSRocket" // projectile type ] } } Projectiles configuration 1 projectile in the example below: "Projectiles": { "NuclearMLRSRocket": { // name used in a launch presset "damageMultiplier": 3.0, // projectile damage multiplier for each damage type "explosionRadius": 45, // meters "minExplosionRadius": 25, // meters, minimum radius "gravityModifier": 0, // affects projectile velocity "velocity": 35, // projectile velocity "nuclearCharge": true, // if “true” a nuclear charge will be added to the projectile "nuclearZoneRadius": 50, // meters, radiation zone radius after the explosion "nuclearZoneRadiationAmount": 55, // radiation damage in the zone per second "nuclearZoneDuration": 5, // minutes "prefab": "ammo.rocket.mlrs", // game object used for this projectile "additionalDamageTypes": [ // additional damage type { "type": "Radiation", // types list is available in the plugin file "damage": 1000 } ], "itemOnLootDropSpot": "assets/content/structures/excavator/prefabs/diesel_collectable.prefab", // spawns this item on each explosion spot "dropLootList": [ // list of loot to spawn { "item": "metal.fragments", "min": 500, "max": 1000 }, { "item": "sulfur", "min": 300, "max": 1000 }, { "item": "lowgradefuel", "min": 250, "max": 500 }, { "item": "charcoal", "min": 500, "max": 1000 }, { "item": "explosives", "min": 3, "max": 12 } ] }}$22.00