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Showing results for tags 'docking'.
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Version 1.0.0
2 downloads
Welcome to my Mini Harbor II, a compact yet fully functional harbor for cargo ships. Ships follow custom path into the harbor, where the swing bridge opens to allow entry. Once docked, the loading process begins, transferring shipping containers from trailers and train wagons onto the ship. After 10 minutes, the ship departs, and the bridge closes behind it. I redesigned the harbor puzzle and relocated it to require entering the harbor shipping offices to find your loot and a blue card spawn. Despite its small size, this mini monument is highly efficient with space. I've significantly reduced the amount of valuable land space used up compared to my previous mini harbor and a huge amount over the default FP harbors, ensuring most of the monument's mass is over water Even after reducing its size in many different areas, I like to think it still feels quite large to the player. Included Plugin The harbor is equipped with a plugin that manages the navigation of ships as they enter and exit the harbor, as well as most docking operations and bridge controls. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file, which will spawn it into the map for you. Drag it to the general area you want to place it Use the barge algae water line to match sea level. Apply the Height Mask, Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RobJ Maps Discord$21.99-
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