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Synful

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  1. Synful

    Sulfur Event

    click the vending marker to see the name this is a problem with all vending name plugins, not just this one. High in the air and underground is def a problem I've been noticing too occasionally.
  2. it might not be good, but it works atm until theres a fix, i have multiple people in the server pissed that they cant put a pump in a cave. the whole basis of me buying the plugin. and the ground check doesnt work for the caves, first thing i checked,
  3. Nevermind If anyone wants to fix this from not letting you place in caves go to line 119 and replace this if ((config.checkGround || config.allowWater) && Vector3.Distance(heightCheck, generator.transform.position) > 1.4f) with this if ((config.checkGround || config.allowWater) && Vector3.Distance(heightCheck, generator.transform.position) == 1.4f) Thanks for your help ThePitereq. Even though you were online 3 hours ago. Couldn't take the time to respond.
  4. Any chance to get a update to allow in caves, or tell me what variable to change to allow such a thing. tried both, still wont do caves
    Endless loot possibilities! The plugin you never thought you needed until you needed it. Great work Raul!
  5. Synful

    RFRadio

    "assets/rust.ai/nextai/testridablehorse.prefab" "assets/content/vehicles/minicopter/minicopter.entity.prefab" "assets/content/vehicles/sedan_a/sedantest.entity.prefab" "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab" "assets/content/vehicles/modularcar/module_entities/1module_cockpit.prefab" "assets/content/vehicles/modularcar/module_entities/1module_cockpit_armored.prefab" "assets/content/vehicles/modularcar/module_entities/1module_cockpit_with_engine.prefab" "assets/prefabs/voiceaudio/boombox/boombox.static.prefab" "assets/content/vehicles/boats/kayak/kayak.prefab" "assets/content/vehicles/boats/tugboat/tugboat.prefab" "assets/content/vehicles/boats/rowboat/rowboat.prefab" "assets/content/vehicles/boats/rhib/rhib.prefab" "assets/content/vehicles/sedan_a/sedanrail.entity.prefab" "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab" "assets/prefabs/npc/ch47/ch47.entity.prefab" "assets/content/vehicles/crane_magnet/magnetcrane.entity.prefab" "assets/content/vehicles/submarine/submarinesolo.entity.prefab" "assets/content/vehicles/submarine/submarineduo.entity.prefab" "assets/content/vehicles/snowmobiles/snowmobile.prefab" "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab" "assets/content/vehicles/trains/workcart/workcart.entity.prefab" "assets/content/vehicles/trains/workcart/workcart_aboveground.entity.prefab" "assets/content/vehicles/trains/workcart/workcart_aboveground2.entity.prefab" "assets/content/vehicles/trains/locomotive/locomotive.entity.prefab" "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab" all the vehicles i could think of.
  6. Synful

    RFRadio

    I agree, should add it to all vehicles, then give us the option to either set a perm to have it, or a option in the json.
    A++ plugin and Dev. Managed to get the flame damage taken care of for protecting wood. Did it same day of request & managed to help me figure out which plugin was conflicting, that was preventing wipe protect from working properly. Thanks P1S4G0R
  7. Synful

    Wipe Protect

    is there a console command to enable and disable the "general" protection. I have a server that is running monthly wipes but i want to be able to have 7 day cycles. 7 days protect (first week of wipe) 7 days of raid (second week of wipe) 7 days of protect (third week of wipe) 7 days of raid (forth and final week before wipe) This allows people to build up their bases for a purge event. With a console command such as wp.start / wp.end i would beable to start and stop the 7 day cycle though a timed command plugin.
  8. Synful

    Ganja

    Can anyone get this to work so I can sell the different qualities of weed? edit: when i go to buy it, it shows properly, but to sell it shows as this. also doesnt allow me to sell on vending machine, doesnt populate on the list.
  9. Synful

    Sulfur Event

    thinking the above with the option to pop a colored firework every x minutes
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