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Tyler_h

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Support Replies posted by Tyler_h

  1. ftestart will enable the event manually.  The event does not automatically start ever.  

    Here is my config.

    {
      "Event Configuration": {
        "Time to run the event every [sec]": 7200,
        "Duration of the event once it start [sec]": 5400,
        "Delay after the event start is announce to spawn the event [sec]": 3,
        "Delay after the event end is announce to despawn the event [sec]": 90,
        "Start the Event ONLY through command and remove Timer ": false,
        "Notify everyone in the server about the status of the event": true,
        "Developer mode [false/true]": false,
        "Event Title for the Vending Machine Marker": "Ferry Terminal Event"
      },

  2. Good day,

    I'm also running Killyou's RaceTrack event plugin on my server.  Sometimes when the race event spawns on the same road that a convoy is on, if the race car hits the convoy, it registers as an attack on the convoy and glitches out the race event.  Is there a way to ignore cars attacking the convoy during certain conditions such as a race event?  I have also reached out to Killyou on this matter also.

    Thank you.

  3. Dont think it works,  players are still complaining.  Also nothing happens when i oxide.unload clear_inventory

    Plugin filename clear_inventory.cs must match the main class clear_inventory (should be clear_inventory.cs)
    [CSharp] Started Oxide.Compiler v successfully
     was compiled successfully in 1742ms
    Ignored unexpected plugin compilation failure: clearinventory
    Error while compiling clear_inventory: Plugin filename clear_inventory.cs must match the main class clear_inventory (should be clear_inventory.cs)

  4. Purchased the plugin, didn't like how it works so I removed the Creative.cs plugin from my server.  Also removed the data files and the .db file that it created.

    Even after removing the plugin, it still has broken player inventories.  Even with enough slots, players cannot get /kits because there is not enough space.

    When a player dies in a PvP Raidable Base Zone, the player comes back to their body to find all of their items gone and have been replaced with the +999,999 items of all the resources used for free building.

    How can I fully purge your plugin from my server?

  5. The map does come with a broken version so you can add it if you wish, but I will not be adding it soon.  

    I am also unfamiliar with the plugin you mention.  Some plugins will require a manual intervention to set the location of /outpost for teleporting - maybe your plugin can do something similar with a small outpost or a combined outpost & bandit. 

    Your best bet might be to contact the plugin developer to find out how they handle the location of the outpost monument.  

  6. How can I change the style in which the messages are posted to discord?  I'd like to match the current theme from the Discord Logger plugin.  I'd also like to not have the 5 minute warning to the convoy starting show up in discord.

    Screenshot from 2025-04-17 21-53-18.png

  7. Thank you very much for creating this mod!  I'm trying to configure the chicken to work to collect resources.  In manual selection, everything works well - I'm very happy with it.

    The auto-pickup doesn't seem to work as well.  I've had plenty of times were chicken will walk up to the stone/wood/ore and just stall there - it won't go for more resources nor will it return to me.

    I'm also curious how I can add more 'resources' for the animal to collect.  I'd really like chicken to auto-pickup food resources as well such berries, corn, pumpkin, ect.  The gather bonus rate work, but there seems to be no option to auto-pickup 

    I also seem to have an issue with chicken not collecting cloth from hemp on auto-pickup as well. 

    I'm also curious what the Down/Up arrow on the GUI are for. 

    Would it also be possible to add the auto-pickup to the GUI instead of typing it all the time?

    Again, awesome work and thank you for your contribution!

    20220208163000_1.thumb.jpg.69664cdf6ed489aa91fd89bd660d09ee.jpg

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