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rustybeachcomber

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Everything posted by rustybeachcomber

  1. OK thanks for your help.
  2. I am getting an error spamming the console and was wondering if this could be related to this plugin? "ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'Rust.Ai.HTN.Sensors.EnemyPlayersInRangeSensor+EnemyPlayerInRangeComparer'. System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) (at <fb001e01371b4adca20013e0ac763896>:0) System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) (at <fb001e01371b4adca20013e0ac763896>:0) System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) (at <fb001e01371b4adca20013e0ac763896>:0) System.Collections.Generic.List`1[T].Sort (System.Int32 index, System.Int32 count, System.Collections.Generic.IComparer`1[T] comparer) (at <fb001e01371b4adca20013e0ac763896>:0) System.Collections.Generic.List`1[T].Sort (System.Collections.Generic.IComparer`1[T] comparer) (at <fb001e01371b4adca20013e0ac763896>:0) Rust.Ai.HTN.Sensors.EnemyPlayersInRangeSensor.Tick (Rust.Ai.HTN.IHTNAgent npc, System.Single deltaTime, System.Single time) (at <24ce5c55532548468e019d888ed94919>:0) Rust.Ai.HTN.Murderer.MurdererDomain.TickSensor (Rust.Ai.HTN.Sensors.INpcSensor sensor, System.Single deltaTime, System.Single time) (at <24ce5c55532548468e019d888ed94919>:0) Rust.Ai.HTN.HTNDomain.TickSensors (System.Single time) (at <24ce5c55532548468e019d888ed94919>:0) Rust.Ai.HTN.HTNDomain.Tick (System.Single time) (at <24ce5c55532548468e019d888ed94919>:0) Rust.Ai.HTN.Murderer.MurdererDomain.Tick (System.Single time) (at <24ce5c55532548468e019d888ed94919>:0) HTNPlayer.InvokedTick () (at <24ce5c55532548468e019d888ed94919>:0) HTNPlayer.Tick () (at <24ce5c55532548468e019d888ed94919>:0) Rust.Ai.AiManager+AgencyHTN.InvokedTick () (at <24ce5c55532548468e019d888ed94919>:0) InvokeHandlerBase`1[T].DoTick () (at <fa58c15034694435809929d9a110f709>:0) InvokeHandlerBase`1[T].LateUpdate () (at <fa58c15034694435809929d9a110f709>:0)" Any Ideas?
  3. I have been using the Vending Manager plugin from umod but it is no longer maintained and fails to compile since today's update. "Error while compiling: VendingManager.cs(1208,19): error CS1501: No overload for method `OnDeployed' takes `1' arguments" Is anyone interested in updating this plugin , or have some advice as to how I could fix it?
  4. The "novehiclefuel.copter" permission works for the mini, if you remove it from the excluded prefab list, I don't see a place to add one in the config and I don't know c sharp. any guidance you could provide is appreciated.
  5. looking for a plugin the removes fuel requirements for vehicles. There is currently one on Umod but it does not include the transport heli. It would be nice to have one that let you select which ones require fuel and perhaps some VIP options.
  6. Thank you. I do you chutes for those and will increase the radius a bit to see of that helps.
  7. saw this today AirDrop Security[2307656] died (Generic) AirDrop Security[2307656] changed its network group to null Invalid Position: scientist_corpse[7821333] (Infinity, Infinity, Infinity) (destroying) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab"
  8. rustybeachcomber

    errors in console

    I am seeing this error in console " Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" is this possibly related to BotSpawn?
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