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Kang

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Everything posted by Kang

  1. Kang

    Can RNPCs use grenades?

    Ahh oke oke - thanks!
  2. Kang

    Can RNPCs use grenades?

    As the title says, can the RNPCs use grenades when given to them as weapons?
  3. Kang

    Kit Support?

    I didn't see it anywhere (could be my bad searching skills), but does this plugin support Kits - more specifically, the Kits plugin? Even MORE specifically, designating a list of Kits and having the RNPCs pick one randomly on spawn?
  4. Kang

    Duplicate NPC ID attempted

    In my server console, I'm receiving this message: [BotReSpawn] Duplicate NPC ID attempted - Please notify Steenamaroo. I'm not sure what this means, but it says to notify the mod creator...
  5. Nevermind, I was a fool. This is unrelated.
  6. I have a self-hosted dedicated server that runs on a headless Linux (Debian 13). When launching the server, the carbon updater fails and the server ends up running without mods. There are some lines that indicate that Carbon was loaded, but I've tried running commands, such as `c.version`, and no output appeared. Below is the output from the server starting up, as it relates to Carbon. [e] Failed self-updating process! Report to developers. (Cannot find the specified file) at System.Diagnostics.Process.StartWithShellExecuteEx (System.Diagnostics.ProcessStartInfo startInfo) [0x00102] in <e5d832e5d4f24865ab40a23c915edf95>:0 at System.Diagnostics.Process.Start () [0x00032] in <e5d832e5d4f24865ab40a23c915edf95>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() at System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) [0x0001b] in <e5d832e5d4f24865ab40a23c915edf95>:0 at Carbon.Extensions.OsEx.ExecuteProcess (System.String applicationPath, System.String arguments, System.Diagnostics.ProcessWindowStyle windowStyle) [0x0001b] in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Preloader/src/Extensions/OsEx.cs:119 at Doorstop.Utility.SelfUpdater.GetCarbonVersions () [0x00010] in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Preloader/src/Utility/SelfUpdater.cs:304 at Doorstop.Entrypoint.Start () [0x00020] in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Preloader/src/Entrypoint.cs:23 I see that it says that it cannot find a specific file, and looks in `/home/runner/...`, but this isn't a path that existed prior to Carbon's installation, nor is it one that Carbon created.
  7. Kang

    Issues with Harmony Mods

    Thanks, I'll check it out right away!
  8. Kang

    Issues with Harmony Mods

    Another update! Swapped back to oxide to confirm if carbon was the issue and everything worked as intended. Definitely thinking the carbon-harmony bridge is creaky (though carbon warns about instability with harmony already so I suppose I shouldn't be too surprised).
  9. Kang

    Issues with Harmony Mods

    It's worth mentioning that they used to work up until today, but when I restarted my server, the issue arose...
  10. Kang

    Issues with Harmony Mods

    It seems that none of the plugins on my private server that use Harmony load properly. Though the console says the plugins load properly, it is as if they were not loaded in at all. Some of the plugins in question are BotReSpawn, RaidableBases, and SkillTree.
  11. I can work with that. Thank you!! ^^
  12. Ahhh, alright! That works, but is there a way to populate the corpses with items from a loot table? My server uses your plugin along with BotReSpawn and I reuse kits between the NPCs, so it'd be nice for them to also share loot tables.
  13. On my server, NPCs are set to spawn inside the pasted bases on rugs and beds/sleeping bags and I can assign a kit to them fine, but once they are killed, there is loot that is not part of the kit in the corpses' inventories. I can't find where to configure this randomized dropped loot or how to disable it. I have an easy base difficulty that is supposed to have prim-locked loot, but the NPCs are dropping rockets and military flame throwers. u_u
  14. Hmm... the server is set to PVP, but I don't have any plugins that would control damage (that I know of)... If I end up finding out what the issue is, I'll update this thread. Thanks for the info! ^^
  15. As the title says, Bradley can target NPCs just fine, but he doesn't seem to be doing any damage to them, let alone killing them. The Ai_Weapon_Safe config option adjusts the targeting just fine - it's just a matter of dealing damage.
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