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Support Replies posted by Gruber
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Scientists and zombies have been added
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Changed Status from Pending to Fixed
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1
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Scientists and zombies have been added
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Changed Status from Pending to Fixed
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Fixed, thanks for the feedback.
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21 minutes ago, Opa-Mark said:
thats not good
Your other maps also have similar problems, Primewalsland, Kong, The Earth Apocalypse so we'll have to wait and see, and I imagine it might take a bit longer...
but thanks for the quick reply
Unfortunately, we have to wait for the editor update.
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19 hours ago, RustyW said:
Hi, there is no way to install NPCs through the editor right now, the new update has broken them. We are waiting for the editor update, as soon as it is fixed, I will immediately add NPCs.
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1
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11 hours ago, Opa-Mark said:
[RustEdit] - Loot data loaded and ready to be processed! [RustEdit]
- No APC path data found in map file [RustEdit]
- No vehicle data found in map file [RustEdit]
- No NPC data found in map file
Hi, there is no way to install NPCs through the editor right now, the new update has broken them. We are waiting for the editor update, as soon as it is fixed, I will immediately add NPCs. Zombies are working normally in prison, press the button on the remote control, they will exit the cells
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3 hours ago, Wiz3rd said:
Started using this map again as of this August wipe. No zombies at hospital or prison camp are re-spawning. If I reboot the server, they spawn once, but once killed they do not respawn unless I reboot the server.
I updated to ver 23. I have mapskinner, npcspawn, npcmovingcontrol, prisionalert and anymapvender loaded and running with no errors. What am I missing? I used this map before and it has previously worked fine,
Hi, sorry for the wait. The developers have changed the NPCs and now they look somehow different in the editor. I need to test them in more detail and redo some plugins, it takes more time. Thanks
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Changed Status from Pending to Fixed
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14 hours ago, JackMachine said:
Some players repoted me a bug @R10. ( because ther are dying here )
When you go in the water, you fall instantly on the ground.
No aquatic environment at some places.
You can check it : @ teleportpos (453.18, -15.56, 493.83)
Jack
( lastest map 1.3.9 on the server )Fixed an issue with ocean water, thanks for the feedback.
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1 hour ago, JackMachine said:
Hi Guber,
Thx for the fix, I was able to change the map without wiping the server with your procedure.
Great !
So I can confirm the fix for the sewer branch and the water.
But I still have a problem with tunnels.
Now, we don't pass trough the map, but when you walk a little bit inside it, the game kick us with the same flyhack violation.
( even if I can't see my avatar passing trough the ground )
I removed all the plugins
I double check it's your map V39 on the server ( I can see the fix at sewer branch)
I don't know why, but each time I connect to the server, I have a bunch of error red line in the top left on my screen.
Same thing when I start the server.
It's related to collision mesh, here are the line I can see in the server console.
Do you have an idea about that ?
Is it working on your server ?
Thanks a lot.
Jack
CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_exit_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_exit_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "ChocolateEgg_COL" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "ChocolateEgg_COL" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_exit_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_a_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_str_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_exit_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_a_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_b_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_str_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_b_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_b_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_str_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_b_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_bend_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_str_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_a_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_bend_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_bend_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_a_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_str_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_bend_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_str_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_str_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_exit_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_str_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_exit_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_b_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_b_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_b_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_exit_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_slope_b_72m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "road_tunnel_double_exit_a_36m_LOD0" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "SM_Bank_Vault_01b_LOD3" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "SM_Bank_Vault_01b_LOD3" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "range_terrain_slope_LOD1" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "SM_Bank_Vault_01b_LOD3" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "SM_Bank_Vault_01b_LOD3" ----- The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/tools/map/map.worldmodel.prefab/map/map_LOD2" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/signs_backlit/backlit_sign_control_room_red.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/cantinaseating.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/tea_box.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/orange.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/orange.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/wooden_tray.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/milk_carton.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/tea_box.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/cantinaseating.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/wooden_tray.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/water_bottle.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/vodka_bottle.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/controlchair.prefab/collider_box" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/controlchair.prefab/collider_box" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/controlchair.prefab/collider_box" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/light_fixtures/v2/plight.fluorescent.on.cold.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/cardboard_boxes/cardboard_box_b.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/cardboard_boxes/cardboard_box_b.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/cardboard_boxes/cardboard_box_b.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/cardboard_boxes/cardboard_box_b.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/cardboard_boxes/cardboard_box_b.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/cardboard_boxes/cardboard_box_b.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/peanut_butter_jar.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/vodka_bottle.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/water_bottle.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/wooden_tray.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/cantinaseating.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/signs_backlit/backlit_sign_control_room_red.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/light_fixtures/v2/plight.fluorescent.on.cold.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/controlchair.prefab/collider_box" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/controlchair.prefab/collider_box" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/controlchair.prefab/collider_box" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/tea_box.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/tea_box.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/orange.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/milk_carton.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/orange.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/wooden_tray.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/cantinaseating.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/wooden_tray.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/milk_carton.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/vodka_bottle.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/cantinaseating.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/tea_box.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/orange.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/controlchair.prefab/collider_box" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/can.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/water_bottle.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/wooden_tray.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/signs_backlit/backlit_sign_control_room_red.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/light_fixtures/v2/plight.fluorescent.on.cold.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/orange.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/small_junk/tea_box.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/cantinaseating.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/controlchair.prefab/collider_box" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/various_chairs/controlchair.prefab/collider_box" Skin manifest imported successfully
The developers have removed the collision from some tunnels, I am now trying to find a solution to these problems.
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1
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Changed Status from Pending to Fixed
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Fixed, Thanks
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1
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Changed Status from Pending to Fixed
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8 hours ago, JackMachine said:
Question: If you fix the problem and I use the repaired map with the exact same file name, will it still wipe the server?
I think yes, you will have to change the names of the saves, now I will send instructions.
[9:46]How To Update your MAP without a WIPE? 1) Save and Shutdown your server! 2) BACKUP YOUR FILES ! • Do you know where to find your .sav files? • Look in \server\name... • Make a backup your .sav files in the server folder (Just copy them somewhere safe) 3) Rename the .sav files ONLY • Change the version to match the same as the new map • Example:
Last_Train_ver.1.04.205.sav->-Last_Train_ver.1.05.205.sav,
Last_Train_ver.1.04.205.sav.1->
Last_Train_ver.1.05.205.sav.1,
,
Last_Train_ver.1.04.205.sav.2->-Last_Train_ver.1.05.205.sav.2,
4) Make sure you have updated the URL for the updated MAP! • Example: +server.levelurl "https://www.dropbox.com...dl=1/" • If you use dropbox make you have this at the end dl=1 5) Start your server! Enjoy![9:46]
this is an example
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Fixed water in lakes and tunnels, please update the server and the game.
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Fixed water in lakes and tunnels, please update the server and the game.
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Changed Status from Pending to Fixed
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Fixed water in lakes and tunnels, please update the server and the game.
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Hi, this is very interesting, this is the first time I've seen this. I'll check it out when I get home, thanks.
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1
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Changed Status from Pending to Fixed
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Fixed
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19 hours ago, mofletitoss said:
Hi, sorry to bother you again. I've been told about another bug on the map, and I don't know if it's a map issue. When a tree is cut down, the tree reappears, pushing the player inside and preventing them from cutting it down again.
it should respawn, but after a while. Please check if you have the latest version of the Rust Edit DLL installed.
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1 hour ago, mofletitoss said:
Hi, is she not in the room either? I'll check it out when I get home, thanks.
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1 hour ago, SpookyBoo12 said:
Hi!
I saw in your video that you had working barges on the Sunkenland_ver11 map, and I wanted to ask how you managed to configure the barge plugin to make them appear correctly on that map.I’m also using the barge plugin, but I’m not sure how to set the spawn points or coordinates specifically for this map.
If you could share an example of your configuration or explain how you set it up, it would really help me out.Thanks a lot for your time and support!
All the best,
SpookyBoo12
Hi. The plugin developer set it up for me, I think you need to write to him, he knows more than I do.
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16 hours ago, SpookyBoo12 said:
Hello,
I recently downloaded the map Sunkenland_ver11 because it looked really cool and well-designed. However, I noticed something unusual: the train goes through water.
Is this intentional, or is it a bug? I was expecting a more realistic environment where the tracks don't get flooded.Looking forward to your reply. Thanks in advance!
Hello, it is intended that boats sail over the railway in this place.
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5 hours ago, dustyhansen said:
Are you planning on updating this map with the changes this year (i.e. rivers, jungle, etc.)?
Hi, there are plans, but this map is New Year's, I'll try to update it later with the addition of the jungle.
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1
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Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
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You also need to install plugins and DLLs from the description.
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14 hours ago, NWImports said:
for some reason the link to discord after purchasing this map isnt working help pls?
Hi, what kind of link do you mean?
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Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
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This problem was in the DLL Rust Edit, now everything seems to be fine with the jungle
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Changed Status from Pending to Fixed
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1
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You can remove all the NPCs from the map and install them with some kind of plugin if you want. But I had no complaints about them.
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There's usually no problem with that. But you can use other plugins for NPCs.
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4 minutes ago, Dantearconte2 said:
I use but i dont had this problem until i tried again Chernobyl, is there someway i unload all te bots that the map loads? ill unload one bye one of my bots plugin and see if one of them is getting a issue with Chernobyl custom map, because no problem last month with procedurals, i use one procedural full time no wipe last month. but if there is a way to unload all bots map ill try a zero bots on map
There are practically no NPCs on the procedural map. You can also remove all bots from the map in the editor.
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8 hours ago, Dantearconte2 said:
What can i do to find a fix ? i use linuxlgsm and map is hosted in dropbox. or if you can tellme what that error means and try to find a solution
This error means that some NPCs cannot find their way. Do you use any plugins for NPCs?
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20 minutes ago, Dantearconte2 said:
Currently is always, the server is full loaded and keep spaming but only happens when i use the map
It's very strange. This does not affect the server operation, but such errors only occur when the server starts.
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22 minutes ago, Dantearconte2 said:
Do you know why im getting this spam in console? it only happens when i use chernobyl custom map
Hi, does this happen when the map is started or always?
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14 hours ago, Flatbush said:
There is no water in Rogers Dam. Only on the surface and nothing under the top of the water. The top is a green smooth area
Hi, it looks like the developers have replaced the water again, now I will solve the problem, thank you for informing me.
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Changed Status from Pending to Fixed
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Changed Status from Pending to Closed
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Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
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1
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On 5/4/2025 at 9:45 AM, kushcommander187 said:
when thsmap gets the new updates??
Hi, it's already been updated for the jungle.
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1
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On 5/7/2025 at 2:48 AM, CoolClyde01 said:
I purchased this map ... put it on my test server and it worked fine.
After this Jungle thing I loaded it on my server and everyone could barely move.
I disabled ALL my events still huge lag. Yesterday I put up a different map and now no lag.
I don't know if it's the map, Rust update, or what but can't use this map the way it is.
Hi, I'm sorry, I just saw the message now. After the global update, many server fixes were released from the developers. The problem seems to be on their side related to trees. If you don't need the jungle, you can download an early version of the map without it.
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5 hours ago, Ravensx said:
What do you mean?
Oh, I had a ticket with a similar nickname, I thought it was you.
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12 minutes ago, Ravensx said:
Hi there, i am receiving this error when i try to load your map in to rust edit. "ERROR Index was outside bounds of the array" I tested 3 other maps i own and they all loaded fine.
Is the problem solved in discord?
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12 minutes ago, arno1986 said:
i think it had something to do with the rust update mate just did the update and now its working
Edit in the editor in version B8
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1
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15 minutes ago, arno1986 said:
ah brilliant any chance of adding aaany lakes rivers for the future
There is definitely no river, they break with every resave and update.
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Just now, arno1986 said:
hi i have not rivers or fresh water is it meant to not have or am i doing somthing wrong
Hello, fresh water should be all over the coast.
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After the update from the developers, everything will work.
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1
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28 minutes ago, Xarabas82 said:
Hello, an update has been added for a new biome. If you want to test the map now, then you need to test on the server in the Staging branch.
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Changed Status from Pending to Fixed
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On 4/12/2025 at 1:33 AM, Deisel said:
no domes no gravity nothing.. makes the map pointless really
Hi, sorry for the long answer. You do not need to configure the configs from this plugin. First of all, you need to install the Rus Edit DLL on the server, install the Gravity plugin on the server and run it with this custom map.
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Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
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38 minutes ago, leinahtan_1095 said:
Restart or completely wipe and start again
where did you put the DLL?
Zombies Not Respawning
in Atlanta: The Walking Dead
Posted
Changed Status from Pending to Fixed