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mdwatson1979

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Everything posted by mdwatson1979

  1. Getting this as well. Will not compile. I'm using Oxide
  2. mdwatson1979

    Error since wipe

    Nevermind, I figured it out. I installed the update into my config folder instead of the plugins folder lol. Sorry. it's working now.
  3. mdwatson1979

    Error since wipe

    Hi, I'm getting a lot of plugins with this error, including Raiable Bases. Any clue what might be causing it? The plugins won't compile because of it. Error while compiling RaidableBases: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 11381, Pos: 47
  4. is this affecting the plugin's compatibility with raidable bases? I noticed you have a TODO in the code to work on this. is there a fix, or can it be ignored? If it's not affecting player's experience, I'm okay leaving the plugin enabled but I want to be sure that it's not affecting players in a bad way: Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: IQDronePatrol - True (Boolean), RaidableBases (False (Boolean)) I scoured the raidable bases config, the base profiles, and the IQDrone config. I can't find a conflict myself.
  5. Thank you very much! It's working now. I tried just about every character except that one lol
  6. I think i may have found one bug. This is an amazing tool though and enjoying it. When players are downing heli's, the gibs they jackhammer count as heli kills as well. Players are getting 5-6 counted kills when farming the gibs after killing the heli.
  7. Yes, I figured out how to give it to their inventories but I also want to say in chat who gave the signals to all. Is there a way to do them both simultaneously? Give the signal AND say in chat who gave it? I can get one or the other working, but not both in one buy command.
  8. mdwatson1979

    mistake

    any update? I would like to have this available on my Christmas map starting Dec 5th if possible.
  9. I want people to buy supply signals for all online. I have added the inventory giveall item command and it works, but I want a chat.say as well that tells who bought everyone the signal. I have tried the two commands separated by semicolon, colon, space, and comma but nothing seems to be working. is there a way to do these at the same time?
  10. It's at K23, but it's working now. There was no fuse box that was interactable before but now there is. I guess my nightly server restart fixed it. Ty anyway for getting back to me so quick.
  11. The one inside the tower lights up and opens, but the one outside does not. The lights around the building come on when flipping the switch, but the door card reader does not. I have the rustedit dll file and everything seems to be working except this one door / card reader at railway post custom monument.
  12. I didn't see the errors anymore in the rcon console last night. I went ahead and uploaded the patch. So far so good. No errors yet.
  13. Sure, I can upload them later today / tonight.
  14. I'm not sure what the players are doing exactly when the errors happen. Looks like dying in a monument that is locked to them: Failed to call hook 'OnPlayerDeath' on plugin 'MonumentLock v1.8.9' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.MonumentLock.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00134] in <504b8701e2224ff287d17a9972428273>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00387] in <504b8701e2224ff287d17a9972428273>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide
  15. mdwatson1979

    mistake

    I'm getting the same thing. I have the dependency installed and this plugin will not compile.
  16. I know you can see the skin requests in discord with a webhook. I'm using that currently. Is it possible to relay back to discord if the skin request was approved or denied?
  17. Using /srs to get to the queue, I was just testing and tried dragging an item out of the queue before clicking approve or deny. It kicked me from the game. 4:19 PM Player D4rkhorse SteamID: 76561198122611805 was kicked: RPC Error in MoveItem
  18. You're very welcome. Thank you for the quick fix.
  19. It seems like the hotfix worked! I can clear all locks now and the other markers don't disappear. Ty! I also tested mlock unlock working as well for players that want to remove their own lock.
  20. Thank you very much. I want to use this plugin once the small issues are worked out. I’ll be happy to test it out with alphaloot if you need.
  21. It clears all the locked monuments, but it also clears the markers for raidable bases, abandoned bases, convoy, train, dangerous treasures, etc. Any way around this?
  22. I'm definitely not complaining about the plugin. It sounds like a lot of fun. In its current form, it won't work on my server. it needs a loot table of its own that Alphaloot, betterloot, etc won't override. At the moment, all the boxes, containers, and NPC's seem to have my alphaloot profiles in them. Or give the option of what loot table to use. I am keeping my eyes on this and will be looking for updates when they arrive! Great job on this so far. On a less modded server, this would likely work great. I'm also not seeing how to open most of the code locked doors, but I'm terrible at puzzles lol. that might be my fault there.
  23. Still giving the error when reloading and it seems like the AlphaLoot plugin I use is overriding the loot that is supposed to be on the scientists. I am guessing they should have codes on them but the ones I'm seeing have my loot table I set up for scientists.
  24. After reloading the plugin, it went away and seems to be working now I think.
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