Version 1.0.1
3 downloads
Do you think the a workbench upgrade is too strong or too weak?
You think workbenches should spawn with some upgrades by default?
This plugin lets you change how strong each of the workbench upgrades are and what loadout they spawn with.
Features:
Change the strength of 8 different workbench upgrages, ranging from:
- added crafting speed
- added hp
- scrap cost multiplier fpr prototyping
(see config for more)
Specify what upgrades a workbench spawns with.
- Have them spawn with all upgrades
- Have the spawn with the once you want
Permissions:
Permissions are generated bases one the loadouts of the config file.
e.g. Creates permission WorkbechTeacker.vip for loadout vip.
Loadouts:
Players will be given the loadout depending on their permission (lowest loadout in the config file takes priority).
If a player has not permission they get the default loadout.
Players can't abuse it as spawnend upgrades will be deleted when trying to take them out the workbench.
Default Config:
When first loaded the config will look like this.
{
"Monument workbench loadout": "",
"Loadouts": {
"default": {
"SpawnUpgrades": [],
"Settings": {}
}
}
}
You can change the default loadout and create new loadouts.
see example below
Example Config File:
3 Loadouts: default, double, vip
Default: spawns with 3 specified upgrades and uses vanilla values for all upgrades
Double: spawns with no upgrades, but all upgrades inserted will be doubled in strength
VIP: spawns with all upgrades, uses vanilla values expect to specified ones.
Monuments will spawn with the 'double' loadout.
Possible SpawnUpgrades: All, Range, Accelerated, Defensive, Efficiency, Prototype, Reinforced, Salvage, Surplus, RecycleBin, Comfort
{
"Monument workbench loadout": "double",
"Loadouts": {
"default": {
"SpawnUpgrades": [
"Range",
"Surplus",
"Reinforced"
],
"Settings": {}
},
"double": {
"SpawnUpgrades": [],
"Settings": {
"Accelerated.SpeedBonusPerItem": 0.5,
"Accelerated.MaxSpeedMultiplier": 0.5,
"Defensive.BonusSlots": 2,
"Efficiency.BonusChance": 0.2,
"Prototype.CostMultiplier": 1.0,
"Prototype.FailChance": 0.05,
"Range.RangeMultiplier": 4.0,
"RecycleBin.MaxRefundFraction": 0.2,
"Reinforced.HealthBonus": 1000.0,
"Reinforced.ExplosiveResistance": 0.4,
"Salvage.CostReduction": 0.4
}
},
"vip": {
"SpawnUpgrades": [
"All"
],
"Settings": {
"Reinforced.HealthBonus": 2000.0,
"Reinforced.ExplosiveResistance": 0.5
}
}
}
}