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Philieve

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Everything posted by Philieve

  1. Changed Status from Pending to Closed Changed Fixed In to 1.0.1
  2. Yes this is the indended behaviour. It can be interpreted as the loadout applied by default spawns with no upgrades and no settings are changed. Under details of this plugin you can find an example config with multiple loadouts and an explenations on how it gets interpreted. Hope that has all the infos you need.
  3. Hey BeluDog, thanks to your request I took the time to revamp the config and add permissions to the plugin. The new setup is as seen in the description. I hope that solves your need. Looking forward to hear your feedback.
  4. Hey BeluDog, thanks for the suggestions. Yes I can add permissions to the plugin. I'm relutanct to add a permission for each workbench level and each upgrade necessatating 4 * 9 = 36 individual permission. So I'll have to think of a good permission strucuture and then I'll add it.
  5. Version 1.0.1

    3 downloads

    Do you think the a workbench upgrade is too strong or too weak? You think workbenches should spawn with some upgrades by default? This plugin lets you change how strong each of the workbench upgrades are and what loadout they spawn with. Features: Change the strength of 8 different workbench upgrages, ranging from: - added crafting speed - added hp - scrap cost multiplier fpr prototyping (see config for more) Specify what upgrades a workbench spawns with. - Have them spawn with all upgrades - Have the spawn with the once you want Permissions: Permissions are generated bases one the loadouts of the config file. e.g. Creates permission WorkbechTeacker.vip for loadout vip. Loadouts: Players will be given the loadout depending on their permission (lowest loadout in the config file takes priority). If a player has not permission they get the default loadout. Players can't abuse it as spawnend upgrades will be deleted when trying to take them out the workbench. Default Config: When first loaded the config will look like this. { "Monument workbench loadout": "", "Loadouts": { "default": { "SpawnUpgrades": [], "Settings": {} } } } You can change the default loadout and create new loadouts. see example below Example Config File: 3 Loadouts: default, double, vip Default: spawns with 3 specified upgrades and uses vanilla values for all upgrades Double: spawns with no upgrades, but all upgrades inserted will be doubled in strength VIP: spawns with all upgrades, uses vanilla values expect to specified ones. Monuments will spawn with the 'double' loadout. Possible SpawnUpgrades: All, Range, Accelerated, Defensive, Efficiency, Prototype, Reinforced, Salvage, Surplus, RecycleBin, Comfort { "Monument workbench loadout": "double", "Loadouts": { "default": { "SpawnUpgrades": [ "Range", "Surplus", "Reinforced" ], "Settings": {} }, "double": { "SpawnUpgrades": [], "Settings": { "Accelerated.SpeedBonusPerItem": 0.5, "Accelerated.MaxSpeedMultiplier": 0.5, "Defensive.BonusSlots": 2, "Efficiency.BonusChance": 0.2, "Prototype.CostMultiplier": 1.0, "Prototype.FailChance": 0.05, "Range.RangeMultiplier": 4.0, "RecycleBin.MaxRefundFraction": 0.2, "Reinforced.HealthBonus": 1000.0, "Reinforced.ExplosiveResistance": 0.4, "Salvage.CostReduction": 0.4 } }, "vip": { "SpawnUpgrades": [ "All" ], "Settings": { "Reinforced.HealthBonus": 2000.0, "Reinforced.ExplosiveResistance": 0.5 } } } }
    $7.99
  6. Version 1.0.0

    1 download

    Brind some fun into your server with this fully automated game. 100% run by the ingame electricity system, no plugin needed. Simply paste it in and get playing. Whac-A-Mole: In this game one of 8 moles will be lit up and the player has to press the corresponsing timer fast enough. Each time their score increases and slowly the game will speed up. Once the player isn't fast enough they lose. This is only one of many of my games. Best Practice: Depinding on your server setup it is adviceable to have no decay or damage around this building. This can be done through plugins like zone manager.
    $15.00

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