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  1. Yeah, seems like this is the case. Just tested and bradley is ignoring them. So if they are just getting run over from time to time it's not the big deal, I guess. Thanks for your fast response.
  2. Here is my config: { "DataPrefix": "default", "Global": { "DayStartHour": 8, "NightStartHour": 19, "NPCs_Attack_BotSpawn": false, "HTNs_Attack_BotSpawn": false, "BotSpawn_Attacks_NPCs": false, "APC_Safe": true, "Turret_Safe": false, "Animal_Safe": true, "Supply_Enabled": false, "Remove_BackPacks_Percent": 100, "Remove_KeyCard": true, "Ignore_HumanNPC": true, "Ignore_HTN": true, "Ignore_Sleepers": true, "Pve_Safe": false, "Max_Chute_Wind_Speed": 100, "Max_Chute_Fall_Speed": 100 } } And still I got this Rex[4544175] was killed by bradleyapc (entity) Sunni[2048721] was killed by bradleyapc (entity) Deandrea[6856232] was killed by bradleyapc (entity) What do I miss? I have TruePVE installed, maybe I need to create a custom rule for bots? But isn't that "APC_Safe" should prevent those kills?
  3. Please, don't get me wrong, I'm not here to complain/be rude, or something, I just can't get the logic in this one. Isn't prediction is desired or even has a high priority in configuration of the server? If I set the time of night, what I'm trying to achieve? I guess despawn of bots. So why shouldn't they just vanish all at once, so I could say to players "bot's go to sleep at 20:00 feel safe after that time". With this strange logic (from point of view of predicion) I can't predict nothing and I can only say to players "I guess between 20:00 and 21:00 they should go to sleep" and feels like I can't control settings like I need to. Can you, please, add an option, like "spawn/despawn all bots the same time" or "number of spawn/despawn bots at a time (tick)" or something? And of course thanks for your hard work and free acces to those great plugins!
  4. { "DataPrefix": "default", "Global": { "DayStartHour": 8, "NightStartHour": 20, "NPCs_Attack_BotSpawn": false, "HTNs_Attack_BotSpawn": false, "BotSpawn_Attacks_NPCs": false, "APC_Safe": true, "Turret_Safe": false, "Animal_Safe": true, "Supply_Enabled": false, "Remove_BackPacks_Percent": 100, "Remove_KeyCard": true, "Ignore_HumanNPC": true, "Ignore_HTN": true, "Ignore_Sleepers": true, "Pve_Safe": false, "Max_Chute_Wind_Speed": 100, "Max_Chute_Fall_Speed": 100 } } This is my config. I guess NightStartHour there for bot's being despawned at that time? Well, they are despawned, but one hour later. What is the point in this? Like, if I want them to be despawned in 20, I need to set NightStartHour option to 19 (-1 hour)? Tested and it seems to work, so what is the purpose of this delay? "BotSpawn" (2.1.0) by Steenamaroo (1.68s) - BotSpawn.cs
  5. Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x003e0] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 "HumanNPC" (0.3.42) by Reneb/Nogrod/Calytic/RFC1920/Ts3Hosting (68.02s) - HumanNPC.cs