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KpucTaJl

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Everything posted by KpucTaJl

  1. KpucTaJl

    Performance Issue

    Hi, there are a lot of thoughts on how to increase productivity. I change the configuration of the NPC presets, as well as the configuration of the plugin. The first thing to do is turn on the sleep mode for the NPCs. The second is to trace the configuration of the NPC presets, the larger the radius of detection of the enemy and the NPC, the higher the load on the server, and the more NPCs on the server, the higher the load on the server
  2. KpucTaJl

    AirDrop NPCs Delay

    Hello everyone, this is not difficult to do, I can add this, it is much easier than the algorithm that is made now. But this particular algorithm was chosen for a reason. The fact is that players arrive at the crash site of the AirDrop much earlier than it falls to the ground and stand waiting for it, this happens most often. And thus, when the AirDrop comes into contact with the ground, many NPCs will appear around the players and they will immediately kill them, and the players will not even have time to understand who killed them. Let me know if this factor has not convinced you that such an implementation seems more correct and I will add such a parameter to the configuration for you. You can also use tickets in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) to get in touch with me quickly
  3. KpucTaJl

    Console Spam

    Changed Status from Pending to Closed
  4. KpucTaJl

    getting error in console

    Changed Status from Pending to Closed
  5. KpucTaJl

    getting error in console

    Hello everyone, judging by the errors, the problem lies in the plugin's permissions to read files for it, specifically the NpcSpawn folder in the data folder. So he can't read the files for his work
  6. Hello everyone, NPCs can move through doors, there are similar algorithms on monuments, for example on OilRig, but there the NPCs open the door and enter the doorway. Since opening doors is critical in this event, because players can take advantage of this and go inside, specifically using NPCs for this, it was decided that the NPCs would not open the doors. And that is also why the plugin implements a gradual spawn of NPCs from room to room so that NPCs who will be in a closed room cannot go outside
  7. KpucTaJl

    Jetpack issue

    Changed Status from Pending to Closed
  8. KpucTaJl

    Jetpack issue

    Hello everyone, since the problem is due to the Jetpack plugin, then you need to first contact the developer of this plugin - Adem. And if this developer needs to update PveMode, he will contact me on his own and tell me what is necessary. You can also create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) and make a tag of both of us
  9. KpucTaJl

    error after update.

    Changed Status from Pending to Closed
  10. KpucTaJl

    Unusable map topology

    Changed Status from Pending to Closed
  11. KpucTaJl

    Bosses cooldown

    Changed Status from Pending to Closed
  12. KpucTaJl

    timed out for 400000 hours

    Changed Status from Pending to Closed
  13. KpucTaJl

    TruePve

    Changed Status from Pending to Closed
  14. Changed Status from Pending to Closed
  15. Hello everyone, the problem has already been fixed in the plugin update. You can also create tickets in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) for faster and easier interaction with the developer
  16. KpucTaJl

    suggestion

    Changed Status from Pending to Closed
  17. KpucTaJl

    suggestion

    Hello everyone, JBird said it right, similar algorithms are already implemented in the plugin, you can increase the time of the event. I'm starting to open locked crate and since there are a lot of them in this event, it is possible to significantly increase the time of the event
  18. Changed Status from Pending to Closed
  19. KpucTaJl

    Unable to Load 2.1.4

    Changed Status from Pending to Closed
  20. KpucTaJl

    Hook conflicts

    Changed Status from Pending to Closed
  21. KpucTaJl

    Hook conflicts

    Hello everyone, the OnNpcTarget hook returns the value of object, not bool, so according to the rules of writing code, it is correct to return the value true and not false. Thus, it is necessary to edit the RealPVE plugin to prevent a conflict
  22. Hello everyone, the problem has been solved in the Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) ticket and the update has already been published
  23. KpucTaJl

    time between events

    Changed Status from Pending to Closed
  24. KpucTaJl

    Heli spawn feels unatural

    Changed Status from Pending to Closed
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