Im getting the same issue on my map when I tried looking it up online all I found was this
instead of showing the correct monument names (like "Airfield," "Trainyard," etc.), the map is displaying the internal file path of the prefab:
Assets/Bundled/Prefabs/Modding/Volumes_and_Triggers/Monument_Marker.prefab
This usually happens in Rust when a custom map isn’t updated to match the latest game update. Facepunch often changes how monument markers and localization strings are handled, so older maps can break.
Why this happens:,
Prefab changes – The game may now require a different marker prefab (or a new parameter inside it).,
Localization changes – Rust relies on localization keys to translate prefab markers into display names. If the prefab reference is outdated or missing, the game falls back to showing the raw file path.,
Custom map tools (RustEdit/Oxide) – If you used RustEdit or a similar tool, the marker objects may need to be replaced with the updated versions from the latest game files.,
How to fix it:,
Open the map in RustEdit (latest version) and check the monuments:,
Delete the old Monument_Marker.prefab objects.
Re-add the correct markers from the updated Rust prefabs list.,
,
Check prefab paths:,
Facepunch may have moved or renamed some markers. Make sure you are using the correct prefab references from the most recent build.,
Test on a fresh map:,
Create a blank map and place a known monument with its marker.
If the name shows correctly there, compare it with your custom map to see what’s different.,
,
Server-side plugins:,
If you use Oxide/umod plugins for map UI, make sure they’re updated too, since some rely on monument marker names.,
The quickest fix is usually:
Open your map in RustEdit, delete all existing Monument_Marker.prefab objects, and replace them with the new ones from the updated game files. Then re-export the map.
this is all I could find out about it not sure if the creator is going to update it soon hopefully it is updated soon.