Nambo1641
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Everything posted by Nambo1641
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Hello, I don't understand. Since I updated the Raidable Bases plugin. I no longer have random skins on doors, garage doors, etc. But I still have a wallpaper that sticks to the walls and ceiling when the base takes damage. I'd like to find the setting for random skins again. And if possible, remove the wallpaper when the base takes damage. I'm on a PVE server. Thank you for your help.
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Hello, I'm taking advantage of the title of this thread, which corresponds to my request. I would like to ensure that the convoy only uses major roads, but I don't know how to configure it. Please guide me, if possible, on the exclusion list. Road green YES Road red NO
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I found the solution to my problem. Checking the original structure on Fortify, it turns out that the teddy bear is the quest NPC later. Here's my new build, with the teddy bear, which then appears as an NPC.
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We'd be happy to help each other. For the planting and harvesting quest, you must choose this value (see screenshot).v
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Hi, in that case, try two different quests. The first is to collect honey. The second is to deliver the honey. I tried this type of quest myself with wheat, and delivered bread, but you can't combine two tasks at the same time. Either harvest or deliver. Good luck and have a good game.
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Hi, I wanted to create my own building using CopyPaste, and so far, no problems. I managed to position it as I wanted thanks to the instructions provided here: https://xdquest.skyplugins.ru/en/wiki#custom-build-panel But I have two problems: - The NPC has disappeared - I have a server error with an audio trigger. Please help me.
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I just tried this setting, I added all three types of barrels, and it works perfectly. In response to Nazzer, see what I noticed in terms of gains (screenshot below) via server rewards (server RP currency), and it works perfectly.
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https://xdquest.skyplugins.ru/en/wiki#npc-target-find-panel Hello, I followed this tutorial. So, if I create a kill quest, and not a loot quest, and add the values found using the dire command (see screenshot), will my barrel destruction quest work? On the TARGET line: loot_barrel_1 (For example) it's okay ? Thank you for helping me.
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Hi, I had this issue in version 2.7.9, dated July 2025. I removed the rocket launchers from the NPCs, and they don't deal damage to player structures. Thanks for this tip, which still works.
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Hi, I'd also like to add barrels to the loot quest. I tried adding the barrel name, but it doesn't work. My name attempts are: loot_barrel_1 loot_barrel_1.prefab loot-barrel-1 loot-barrel-1.prefab Does anyone have any ideas?
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Hello, indeed, thank you for your response, it was necessary to take the foundations a little higher, and the problem is solved.
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Hi, I just noticed that at the edge of a mountain plain, the base spawns halfway into the ground. Do I need to change the default value of the ""Force All Bases To Spawn At Height Level (0 = Water)": -1.0," line, which is -1, to another value? If not, how can I do this? Thanks for the help.
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The console command doesn't solve the problem. I've done some research, and I can't explain this configuration issue. When the RUST game is in French, the overlay doesn't appear. But when the game is in English, it does. This is very strange.
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I have another question. I don't know if I should put this in a separate thread. But I'll ask anyway. I have this display during raids because I set the permission to admin: raidablebases.allow. However, it doesn't display it for reasons that are obvious to players, and I've been told that they don't see it. Where is the setting, please?
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Hello, thank you for this superb plugin, which is very complex for a beginner like me. Thanks to various threads, I've found quite a few answers. However, I haven't found how to modify the loot for dead NPCs. With the many files available, I'm lost. I don't know where or how to modify this loot table for NPCs. Perhaps the answer is that I'm using Default_Loot. And as you can see in the attached image, it drops far too many items for my liking. How can I make the modification, for each of the bases in this case, without messing up my files? Thank you for your help.