Nambo1641
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Everything posted by Nambo1641
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This is the first time I've used this type of setting. If I check the order of each title: 1 to 25, I think. Is it likely that one player has title number 4 and another has title number 12? Would that be a problem or not? But since I set the number of visible titles to 2. So if a player has titles, for example, 4, 7, 13, and 21, does this mean that in the setting I want, we'll only see titles 4 and 7, if I understand correctly? If this is correct, and I understand how it works, then if a player without a title obtains title number 13, in this case, that player will see that title appear? Thank you for your help. It's truly a pleasure to learn about server administration, especially with the support of a skilled designer like you.
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Hello, thanks for the information, I always try to update plugins when possible. This often avoids problems following Rust updates.
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Hi, I have another question. For example, I'd like the serverrewards title to have priority. ChatPriority: 1 If I want killer to be a second title, do I have to set it to ChatPriority: 2? Can I create classes? Set several titles with ChatPriority: 2, others with ChatPriority: 3, etc. Or not?
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Hi, thank you very much. I did indeed complete the Workshopskins file and it works perfectly. I must admit that I didn't really understand the note about FacePunch in the update instructions. Thank you very much for your help, once again.
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I'll test this tomorrow and keep you posted. Thank you for your responsiveness and this great addition that provides a challenge for players.
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With BetterChat, is it possible to create a GroupName "PlayerRanks"? Priority: 1 Title: Text: [doctor] Color "#......"?
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Perfect, thank you. Indeed, I removed the "[" "]" and added them to each of the titles, and it works. Is it possible to change the color of each title? Or should they remain white?
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Hi, I'm having trouble configuring both BetterChat and PlayerRanks. I can't configure the tags so they're separate. I took an image of a player's chat to illustrate my request. Please help me.
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Hello, I don't understand. Since I updated the Raidable Bases plugin. I no longer have random skins on doors, garage doors, etc. But I still have a wallpaper that sticks to the walls and ceiling when the base takes damage. I'd like to find the setting for random skins again. And if possible, remove the wallpaper when the base takes damage. I'm on a PVE server. Thank you for your help.
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Hello, I'm taking advantage of the title of this thread, which corresponds to my request. I would like to ensure that the convoy only uses major roads, but I don't know how to configure it. Please guide me, if possible, on the exclusion list. Road green YES Road red NO
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I found the solution to my problem. Checking the original structure on Fortify, it turns out that the teddy bear is the quest NPC later. Here's my new build, with the teddy bear, which then appears as an NPC.
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We'd be happy to help each other. For the planting and harvesting quest, you must choose this value (see screenshot).v
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Hi, in that case, try two different quests. The first is to collect honey. The second is to deliver the honey. I tried this type of quest myself with wheat, and delivered bread, but you can't combine two tasks at the same time. Either harvest or deliver. Good luck and have a good game.
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Hi, I wanted to create my own building using CopyPaste, and so far, no problems. I managed to position it as I wanted thanks to the instructions provided here: https://xdquest.skyplugins.ru/en/wiki#custom-build-panel But I have two problems: - The NPC has disappeared - I have a server error with an audio trigger. Please help me.
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I just tried this setting, I added all three types of barrels, and it works perfectly. In response to Nazzer, see what I noticed in terms of gains (screenshot below) via server rewards (server RP currency), and it works perfectly.
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https://xdquest.skyplugins.ru/en/wiki#npc-target-find-panel Hello, I followed this tutorial. So, if I create a kill quest, and not a loot quest, and add the values found using the dire command (see screenshot), will my barrel destruction quest work? On the TARGET line: loot_barrel_1 (For example) it's okay ? Thank you for helping me.
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Hi, I had this issue in version 2.7.9, dated July 2025. I removed the rocket launchers from the NPCs, and they don't deal damage to player structures. Thanks for this tip, which still works.
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Hi, I'd also like to add barrels to the loot quest. I tried adding the barrel name, but it doesn't work. My name attempts are: loot_barrel_1 loot_barrel_1.prefab loot-barrel-1 loot-barrel-1.prefab Does anyone have any ideas?
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Hello, indeed, thank you for your response, it was necessary to take the foundations a little higher, and the problem is solved.
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Hi, I just noticed that at the edge of a mountain plain, the base spawns halfway into the ground. Do I need to change the default value of the ""Force All Bases To Spawn At Height Level (0 = Water)": -1.0," line, which is -1, to another value? If not, how can I do this? Thanks for the help.
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The console command doesn't solve the problem. I've done some research, and I can't explain this configuration issue. When the RUST game is in French, the overlay doesn't appear. But when the game is in English, it does. This is very strange.