Nambo1641
Member-
Posts
55 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Nambo1641
-
player turrets setting for each difficulty
Nambo1641 replied to f_society_1337's Support Request in Support
Hello, I'm here to discuss automatic turrets. I'm using TruePvE. I'm not sure what I might have changed, but previously, turrets weren't destroyed by NPCs or convoy tanks, but now they are. How can I make it so that damage doesn't affect player-built automatic turrets (so they're as resistant as player base walls)? -
Indeed, in my backup, I don't have the custom folder.
-
Wow, great, thank you so much for your help. This update caused me a bit of trouble, but you were able to resolve my problem very quickly, and I thank you for that. Yes, I always back up my data to make sure I have everything working. And especially to be able to revert to the previous version if necessary.
-
And here are the files in /oxide/config/ NpcSpawn.json NpcSpawn_old.json BetterNpc.json BetterNpc_old.json
-
Hello, thank you very much for your support. Here are the files in the /oxide/data/ folder. BetterNpc.zip BetterNpc_old.zip NpcSpawn.zip
-
I just installed version 2.1.5. I no longer have any errors in the console. However, I lost all my BetterNPC settings (these annoying upgrades are so frustrating). I spent ages setting up my NPCs... How can I easily recover all my settings? Here's a simple example with the Arctic biome. On the left is the old version, on the right is the updated version.
-
Hello, I updated ArmoredTrain and Convoy following the instructions, and I only get the chat message, but no train or convoy spawns. What can I do to fix this problem? As we say where I'm from: It was better before! It worked perfectly!
-
Hello, I followed the rather complex tutorial to perform the update. The bots on the roads and in the biomes are no longer behaving correctly; they're glitching. I'm standing right next to them and my attacks are just hitting nothing. And now I'm getting this error in the server console. The old version was, in my opinion, much better. Could you help me?
-
- 12 comments
-
- #boat
- #controller
-
(and 4 more)
Tagged with:
-
- 12 comments
-
- #boat
- #controller
-
(and 4 more)
Tagged with:
-
Hello, I encountered an error in the console, along with a spam message (see screenshot). The convoy flew over the abandoned military base, a helicopter crashed, and the error occurred. Could you help me resolve it?
-
-
- 180 comments
-
- 1
-
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
-
Hello, I purchased your plugin several months ago and just installed it on my server. In the default configuration shown on the page, I can see that I can choose the spawn delay, which isn't the case in my currently generated default config file. After struggling to understand how to trigger this event without being in noclip (admin) mode, using an attack helicopter purchased from the bandit camp, and even then it's difficult to destroy combat helicopters. In my opinion, the plugin is currently too expensive ($30 for what it offers). I see that I would have to pay $40 to generate my loot? Isn't there another way? Thank you. AirConvoy.json
-
Thank you very much.
-
Hello, I have a question. You're saying I create a preset in Loot Manager, give it a name, and then use that name to correspond to line 896? For example: Chinook_crate. I add the loot I want via LootManager. And line 896 would read: "LootManager Preset": "Chinook_crate" Is that correct? Thank you for your help.
-
Hi, switch to god mode 1 (as administrator), approach the NPC you want to kill (but don't kill them). In the console (F1), type: debug.lookingat You'll get the name of your NPC, often categorized as: scientistnpc_heavy The problem is that all armed NPCs fall into this category. You can specify a location by adding it to the quest description. I hope this helps. I'd also prefer to target them using the name I entered in BetterNpc, but that's not possible yet.
-
This is the first time I've used this type of setting. If I check the order of each title: 1 to 25, I think. Is it likely that one player has title number 4 and another has title number 12? Would that be a problem or not? But since I set the number of visible titles to 2. So if a player has titles, for example, 4, 7, 13, and 21, does this mean that in the setting I want, we'll only see titles 4 and 7, if I understand correctly? If this is correct, and I understand how it works, then if a player without a title obtains title number 13, in this case, that player will see that title appear? Thank you for your help. It's truly a pleasure to learn about server administration, especially with the support of a skilled designer like you.
-
Hello, thanks for the information, I always try to update plugins when possible. This often avoids problems following Rust updates.
-
Hi, I have another question. For example, I'd like the serverrewards title to have priority. ChatPriority: 1 If I want killer to be a second title, do I have to set it to ChatPriority: 2? Can I create classes? Set several titles with ChatPriority: 2, others with ChatPriority: 3, etc. Or not?
-
Hi, thank you very much. I did indeed complete the Workshopskins file and it works perfectly. I must admit that I didn't really understand the note about FacePunch in the update instructions. Thank you very much for your help, once again.
-
I'll test this tomorrow and keep you posted. Thank you for your responsiveness and this great addition that provides a challenge for players.
-
With BetterChat, is it possible to create a GroupName "PlayerRanks"? Priority: 1 Title: Text: [doctor] Color "#......"?
-
Perfect, thank you. Indeed, I removed the "[" "]" and added them to each of the titles, and it works. Is it possible to change the color of each title? Or should they remain white?
