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Ge-Ghost

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Everything posted by Ge-Ghost

  1. Hello, I am sorry but I did not receive a notification for your last message. To answer your question, the answer is no; I have retried with every new version but it doesn't change anything. As soon as I reactivate the plugin, the NPCs become very slow to react, as if they don't see me. I have to shoot them for them to shoot back at me. And another thing, no, it's a large server and the problem isn't lag, but rather that the game's NPCs no longer see me immediately; they don't shoot at me immediately when they see me, as if they had been made "dumb." However, I have other plugins like: https://codefling.com/plugins/monument-events-all-in-one-events https://chaoscode.io/resources/zombiehorde.120/ which, despite injecting many NPCs, do not have this problem, and their own NPCs are not impacted by this strange behavior that the vanilla game NPCs are exhibiting. If necessary, I can give you a live demonstration to show you how the NPCs behave with and without the plugin. I can even install a more verbose version of your plugin to allow you to debug in real-time, or anything else! I am truly sorry because I really love your plugin, but for the moment it is impossible for me to use it. Thank you in advance.
  2. Hello, I’m going to reactivate the plugin and reduce the number of NPCs and dungeons while waiting for you to be available and investigate more thoroughly. Thank you in advance.
  3. Hello, I'm experiencing a significant and recurring issue with NPC/AI responsiveness on my RUST server when the Dungeon Events plugin is active. The Problem: When the Dungeon Events plugin is running, the NPCs (scientists, etc.) present in various monuments, the Cargo Ship, and the Subway become extremely slow to detect me and react (e.g., to start shooting). This delay is severe and makes monument runs essentially trivial. Troubleshooting Steps: To isolate the cause, I removed all other plugins from the server. I then re-introduced the plugins one by one, performing a full server restart after each activation. The issue only reappears specifically when the Dungeon Events plugin is activated. I have now had the server running for nearly 4 days with the Dungeon Events plugin completely disabled, and the issue has not reoccurred at all. Typically, the problem would start to manifest quite soon after a server restart (though not always immediately, it is generally quick to appear). Conclusion: Based on my testing, it appears that the Dungeon Events plugin is causing a significant performance drain or conflict that specifically impacts the AI/NPC detection and action speed across the entire map. Please let me know if there's any server configuration, log snippet, or specific version information you need. Thank you for your time and assistance!
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