Hello,
I'm experiencing a significant and recurring issue with NPC/AI responsiveness on my RUST server when the Dungeon Events plugin is active.
The Problem:
When the Dungeon Events plugin is running, the NPCs (scientists, etc.) present in various monuments, the Cargo Ship, and the Subway become extremely slow to detect me and react (e.g., to start shooting). This delay is severe and makes monument runs essentially trivial.
Troubleshooting Steps:
To isolate the cause, I removed all other plugins from the server.
I then re-introduced the plugins one by one, performing a full server restart after each activation.
The issue only reappears specifically when the Dungeon Events plugin is activated.
I have now had the server running for nearly 4 days with the Dungeon Events plugin completely disabled, and the issue has not reoccurred at all. Typically, the problem would start to manifest quite soon after a server restart (though not always immediately, it is generally quick to appear).
Conclusion:
Based on my testing, it appears that the Dungeon Events plugin is causing a significant performance drain or conflict that specifically impacts the AI/NPC detection and action speed across the entire map.
Please let me know if there's any server configuration, log snippet, or specific version information you need.
Thank you for your time and assistance!