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xNullPointer95

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Posts posted by xNullPointer95

  1. 7 hours ago, WuyZar said:

    Hello @xNullPointer95, the CUI builder is finished and operational; here's a short demo video. If you'd like access, send me a message on Discord 😉

     

    Hey, thank you - Very nice, and thank you i will come back to 🙂 

    • Love 1
  2. 4 hours ago, l0rdnic0 said:

    Hello, 

    Powerless Neon has stopped working back in June 2025 when Facepunch changed how power worked. The plugin has not been updated in a while and to this day does not work. I have updated the code and have it working on my server, I guess I want to know the right way to provide my working code so that the community can use an updated version of this plugin. I want to contribute, but I'm not sure I want to support the code long term.

    Hi, get in touch with the developer of the plugin.

  3. 6 hours ago, Carl.py said:

    Hi i have submited a Discord bot service the 5th of february. Now coming up on a month and a week.

    I've asked and created a Discord ticket, but im not getting any responses so far. 

    Anyone able to help with this, or have experienced somewhat a similar wait time?

     

    Thanks in advance

    Yes, thats normal lol. I also have a Discord Bot submission that has been waiting for exactly 1 month today, and a Rust plugin that has been waiting for more than a month without any review.
    I already told you on Discord that you are not an exception. Its the same for everyone.

    I still wonder why you created a ticket since i also told you on discord that complaining/asking about it doesnt speed it up.

    All the best 🙂 

  4. Hey community,

    i'm already wishing you pre-happy new year wishes and all the best for the year 2026! 🎉🍀

    I enjoyed the stay at codefling in year 2025 completely and i'm also grateful for all the stuff, lets keep it up - THANKS 🙂 

    CLIPLY_372109170_FREE_FIREWORKS_400.gif6053eea2252d679c884989db76ae8410.gif

     

    🏷️ Additionally i'm giving you -50% special sale on all files until 4th january 2026. 🎁

     

    Best regards

    xNullPointer95

    • Like 1
  5. On 12/9/2025 at 2:54 PM, WhiteHex said:

    What is the estimated timeframe for plugin review?

    Depends on curator availability, AI content and plugin size/complexity.

    Usually its max. 1 week, but often its also only some hours - You can't tell a fixed plugin review time of course as reasons mentioned above and each plugin has a different size/complexity to review.

    You will definitely get a result as private message.

    • Like 1
  6. On 12/19/2025 at 9:38 PM, Zippyy said:

     I purchased the  Halloween Horrors 2025 Update . It is not loading anything other than a normal Rust map. I am very new to this but I have gotten other maps that I have purchased to work. I don't want to ask for a refund  just yet. Help please.

    Go to the file and find the "Support" Tab -> Click it -> Click "New Support Request" and ask your question(s)

    support.png

  7. Hi there,

    just had an idea - It would be very cool if we have a plugin upload template, so i think we should have the possibility to create a plugin template (Title, Body, Price, License, Formatting etc.) and when uploading a plugin we can select a template if we have one created before - So we just have to replace small things and each plugin upload summary/description will look static and consistent, of course each user can has its own template 🙂

    How would you feel about that?

    • Like 1
  8. 39 minutes ago, Soller said:

    I have already discussed this bug with him, I think he also understands that this problem is almost elusive.

    It might be "impossible" to reproduce, but its definetly possible to catch it.

    If that problem happens the plugin author should build in debug log and you turn in on -> gather informations and forwarded it to him -> he then will try to fix.

    - A poor workaround what could be done is to ignore "Failed to create agent because it is not close enough to the NavMesh" messages in the console so it doesnt get print out, i could also do something for your.

  9. 3 minutes ago, Soller said:

    This would be a good option if the coordinates of the problematic NPC were precisely known. But this problem is very fickle, and it can take many weeks to find the source of the problem. And most likely the problem is not in any particular NPC, but simply for some reason one of the NPC sometimes spawns incorrectly.

    This is the problem of the plugin author, the the plugin author should get acknowledged of this strange behaviour (bug).

  10. 20 minutes ago, Soller said:

    No, that's not the reason. The reason turned out to be BetterNpc, and it's not permanent. Restarting the plugin solves the problem. And I don't have enough knowledge to create a plugin that will kill non-existent invisible deer. Object remover, for example, does not see these deer. I'd rather write a plugin that will restart BetterNpc every time this annoying message appears in the console.

    Restarting Plugin is not a solution in my opinion - Instead of this it would make sense to create a support thread for it, right?

     

  11. 5 hours ago, Soller said:

    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh

    I understand that this has been a hackneyed topic for a long time, and no one knows exactly what the reason is and how to get rid of it. I know that many people advise not to touch anything if it works fine. In fact, this does not interfere with the operation of the server, but it periodically makes the server log file simply huge.

    I am tormented by one question, has no one created a tool for finding the source of these messages after so many years of this problem? Or is there already such a tool, but no one knows about it? Even the game developers can't answer how to find the source of these messages.

    Something is trying to spawn an NPC somewhere the navmesh doesn’t cover. Fix the spawn point (plugins/custom map) or regenerate the navmesh (nav_gen). If you tell me whether you’re running a custom map and which plugins you have for NPCs, I can point to the exact setting to change.

    Try:

    1. Teleport to position (0, 0) and see if there is something if so, kill and remove it.
    2. Kill all NPCs when server is started up and let them spawn again, seems like an NPC or objects are somewhere where they couldn't be, like bouncing to something or under the map

     

    GL

    • Like 1
  12. What exactly do you want to do?

    Do you have C# skills, or are you an absolute beginner? If so, I would highly recommend learning it before thinking about making your own plug-ins. That way, you’ll really know what you’re doing. Creating custom plug-ins without any knowledge of C# won’t help you learn from a long-term perspective and will mostly lead to a fast "give up".

    There are well described documentations for Carbon and Oxide (uMod).

     

  13. Hi there,

    within this post, you’ll have the chance to win the xSkillSystem and/or Custom Magazine Capacity Plugin!

     

    Plugins:

     

    What you need to do:

    > Wishlist the plugin(s)

    Screenshot-2025-11-07-192904.png

     

    End of giveaway: 12th November 2025 // 8 p.m. (Central European Time (CET)) 

    • All users who wishlisted the plugin(s), are automatically counting as participant in the duration of the giveaway.
    • Usernames will be collected and thrown in a neutral random generator (like random.org etc.).
    • When the giveaway ends, the random generator will be started, and the winners will be notified and given a copy of the plugin.

     

    >>> Winners be announced in this thread and on discord. <<<

     

    67d00cf7266d2c75571aebde_Example.svg DiSCORDhttps://discord.com/invite/rGm7VS5ERc

    Good luck! 🍀

    • Love 1
  14. Hello,

    just a quick suggestion or bug i found.

    If a user buys multiple items within 1 purchase (e.g. 2 Plugins in cart and purchase), only 1 notification is received like this:

    Unbenannt.png

    I know that the user purchased 2 files within 1 purchase and i only get 1 notification that he has bought "Auto Purge", but he also bought something else from my plugins.

    Another example some days ago, a user bought 3 plugins within 1 purchase, i only received 1 notification of the last plugin.

    The email for the revenue is correct, but would be cool if it says "... has purchased multiple files from you" or just a standalone notifcation like if you buy more plugins seperately.

     

    Thanks 🙂

  15. That plugin you mentioned has really alot of work in it and some nice features.

    - Ever tried to contact the developer of it to suggest your thoughts?

    The question is also if people want to have a pet simulator plugin, sometimes the work is not worth because to less people would've interest in

  16. On 5/19/2025 at 5:59 PM, Bad Cop said:

    From my experience it does go to whats new after approving, top of the list. Should be all good

    Alright thank you, i was worried because it is visible for me in WhatsNew while  goes its not approved and it goes back and back, but if its sorted new in the whatsnew area all is fine. 🙂

     

    Edit: Request close, i know the answer now (it gets sorted to whats new again when approved) // Thank you

  17. 3 hours ago, headtapper said:

    Good, hope it working for you! I'm not sure what you mean by that haha. Did it turn out to be good for your case? Interested to know how it is as I may purchase soon.

    I just mean, if you play with it around its straight forward, its very good 🙂

  18. Hi there,

    I've seen some nice UIs at some plugins where i'm wondering how exactly can this be achieved?

    I'm doing it normally (Cui) but its very restricted, as example i never found out how to make horizontally scrollview (seen in a battlepass plugin).

    And slowly i'm getting sick of the Cui Stuff... i think you can understand me 😆 , but i'd love to make more plugins with GUIs instead of chat based commands.

     

    Thank you!

  19. Congratulations - Unfortunately i didn't find Codefling earlier, since my movement was more on Oxide and made private plugins, so my research isn't that much.

    I'm glad i found it now - Looks fancy, 🍻 watching out for the next 5 years.

    • Love 1
  20. Compiling is needed to throw Errors/Informations.

     

    Did you may copy/paste plugin from one location to another and working in the wrong location with VS Code or whatever, so this would also clarify why its not compiling, i had something similar last time.

    I always create plugins on the Desktop then i drag it into the plugins folder and last time i changed some stuff and it was not compiling till i found out i'm changing it out of my Desktop and not from the plugin folder, but i thought i edited it in the plugin folder.

     

    Provide the full code, so i can check it.

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