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Everything posted by Trudy Latté
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I put on 512x512 this could play?
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Hi so I checked my config and everything is good for me, but I think it goes from the custom icon creator software When I create a skin and later I want to modify the image, I feel that it still retains the old skin I have to delete it and then create it again
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Hi having created a skin that I then added to imgur.com, later I changed the skin image, so I deleted the old image on imgur.com and added the new one. It’s for the Cooking plugin and in fact craftant the item skinné, I still have the old image Ty
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Hi I create skins and transfer them to steam via the software Rust Custom Icons I then host the image on imgur.com After I change the link and the skin id for the ingredient and the recipe in the menu I see the new skin but when I cook, I have the old skin thank you in advance
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- 2 comments
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- #windmill
- #windturbine
- (and 10 more)
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- 2 comments
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- #windmill
- #windturbine
- (and 10 more)
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So for me I’m sorry I was really convinced that it only worked on the quarry But in any case very good plugin
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Hi I tested on my test server only with your plugin and it doesn’t work on the quarry in x5 but it works on the other hand by mining the minerals ps: and I rely on version 1.31 Ty
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Here are the config and lang files Cooking.json Cooking.json
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Hi I did delete my config and still the same it does not work and I have no plugin on the gather
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Hi the buff to be invisible against the helicopter does not work, I have no plugin that can modify the helicopter on my server Ty
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in the config
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when the buff 32 is activated, I noticed that it worked on the broken barrels, I recolt 5 scraps per barrel
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Hi the buff number 32 (This meal increases the amount of resources obtained while mining by <color=#5dff00>{0}x</color> for the duration.) does not work, I put a gather x5 and I see no difference Ty
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in fact nan sa deduces well the ingredients when you close the bag and open it again
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all the ingredients in the bag can be deposited infinitely by right clicking on the mouse
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ah nice everything works properly a big thank you for this plugin, it is well liked by the players
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I have the following line in my lang file : "Duration": "\n\n<color=#4DC3FF><b>Durée</b></color> : {0} secondes", but the weirdest thing is that its the fact that on some recipes
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Hi When I do my translations in French, for some recipes, we no longer see the time of buff and cooking Yet in the settings all is well set for the different times thank you in advance
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I am embarrassed:) a big thank you
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Hi Would it be possible to have a table with the gather number currently I’m a little lost Ty
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Hi We can put everything in the Ingredient bag (take an ingredient from de bag and switch with something in the inventory). It's a big problem because if it's not your ibag you can't loot anything, it's look like empty. It could be nice to loot ingredients in ibag from an another player (like the Backpack plugin). By the way, a player can't loose his ingredient because ibags sharing the same inventory (when we craft multiple ingredient bags or when we craft a new one we get back the previous bag and his ingredients). Ty
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Hi some buff are poorly associated with their number ex: "berry cobbler": { "enabled": true, "base_shortname": "fish.cooked", "imageURL": "https://i.imgur.com/ALZAXFm.png", "description": "Better than a shoe maker.", "skin": 2572717597, "ingredients": [ { "displayName": "corn flour", "quantity": 5 }, { "displayName": "cinnamon", "quantity": 3 }, { "displayName": "blue berry", "quantity": 5 }, { "displayName": "red berry", "quantity": 5 }, { "displayName": "yellow berry", "quantity": 5 }, { "displayName": "white berry", "quantity": 5 } ], "buff_duration": 60, "cookTime": 30, "buffType": 0, "coolDown": 0.0, "BuffModifier": 10.0, "perms": null "BuffType0": "\n<color=#ffae00>Buff description:</color> This meal will reduce the damage from animals by {0}% of it's original value for the duration.",
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Hello I would have liked an example of setting to spawn a boss in a monument Ty