Hello,
I’d like to report an issue I’ve noticed with how the plugin handles loot multipliers.
When you configure fixed loot values (e.g. x2 scrap from barrels), any active buffs from teas or foods are completely ignored.
For example:
A player drinks Advanced Scrap Tea, which should increase the amount of scrap gained from barrels.
However, if the plugin is set to give exactly 2 scrap from each barrel,
The player will always receive exactly 2 scrap, regardless of the buff.
This means the plugin overrides the vanilla mechanics and disregards any active player buffs, which ideally shouldn't happen—at least not for loot types that are normally affected by buffs (barrels, ore, wood, etc.).
Would it be possible to update the plugin so that:
Active buffs are taken into account, or
At least add an option to allow buffs to be applied on top of the configured loot values?
Thanks a lot in advance!