Hey, I have 3 spawned normal NPC, no zombies at all. i also get errors with a lot of lag with this mod active.
(20:26:03) | System.NullReferenceException: Object reference not set to an instance of an object
at BasePlayer.IsPlayerVisibleToUs (BasePlayer otherPlayer, UnityEngine.Vector3 fromOffset, System.Int32 layerMask) [0x00098] in <acb32800ec274e3ba7c34261e425828e>:0
at HumanNPC.CanSeeTarget (BaseEntity entity, UnityEngine.Vector3 fromOffset) [0x0001a] in <acb32800ec274e3ba7c34261e425828e>:0
at HumanNPC.CanSeeTarget (BaseEntity entity) [0x00007] in <acb32800ec274e3ba7c34261e425828e>:0
at AIBrainSenses.AiCaresAbout (BaseEntity entity) [0x001e9] in <acb32800ec274e3ba7c34261e425828e>:0
at Spatial.Grid`1[T].Query (System.Single x, System.Single y, System.Single radius, T[] result, System.Func`2[T,TResult] filter) [0x000ac] in <4bca1bdbcaa2413aa62c4793aa3ff267>:0
at BaseEntity+Query+EntityTree.GetBrainsInSphereFast (UnityEngine.Vector3 position, System.Single distance, BaseEntity[] results, System.Func`2[T,TResult] filter) [0x00000] in <acb32800ec274e3ba7c34261e425828e>:0
at AIBrainSenses.SenseBrains () [0x00015] in <acb32800ec274e3ba7c34261e425828e>:0
at AIBrainSenses.UpdateSenses () [0x00038] in <acb32800ec274e3ba7c34261e425828e>:0
at AIBrainSenses.Update () [0x0000f] in <acb32800ec274e3ba7c34261e425828e>:0
at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00076] in <ef8bccead64044ba9ce3bdf236d927af>:0
at BaseAIBrain.DoThink () [0x0000d] in <acb32800ec274e3ba7c34261e425828e>:0
at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <acb32800ec274e3ba7c34261e425828e>:0
at NPCPlayer.ServerThink_Internal () [0x0000d] in <acb32800ec274e3ba7c34261e425828e>:0
at HumanNPC.TryThink () [0x00000] in <acb32800ec274e3ba7c34261e425828e>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <acb32800ec274e3ba7c34261e425828e>:0
I was really expecting zombies for my pve server or am i missing something?
Please advise
regards